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AWOP 4 Fallout 3

Mod releases and conversions for Current versions of TTW
Keel the Swift
Posts: 4
Joined: Sun Dec 09, 2018 5:49 am

Re: AWOP 4 Fallout 3

Post by Keel the Swift » Fri Dec 14, 2018 2:22 am

Russky_G wrote:
Sun Dec 09, 2018 11:26 am
RoyBatty wrote:
Sun Dec 09, 2018 12:21 am
This is AWOP4FO3, it's not AWOP NV, you can use one, the other, or both.
How i install and use both?
They're independent. Install both. But AWOP NV just happens to also need a TTW patch, which is in another thread.

In meantime, this is probably not a big deal but while making a Merge patch, noticed that the FormIDList for Embedded Weapons (0003a3f1) has a duplicate entry DLC05WeapRobotCannonNonPlayerB "Drone Cannon Ex-B" [WEAP:0B00A9AC]. From my understanding of how it works, it's not a real problem, but just thought I'd point it out.

Talph89
Posts: 3
Joined: Tue Oct 09, 2018 9:52 pm

Re: AWOP 4 Fallout 3

Post by Talph89 » Sun Dec 16, 2018 8:29 am

Hello sir, don't know if you care about the random clutter at all but I'd figured I'd post. Coopers Hotel, ground floor. Bathtub is being "mugged" (cannot collect them or drag them out to collect) https://ibb.co/xfPN48F

ClockWorkJudge
Posts: 2
Joined: Mon Dec 10, 2018 10:35 pm

Re: AWOP 4 Fallout 3

Post by ClockWorkJudge » Mon Dec 17, 2018 6:27 pm

Hello all! First off I just want to say thank you so much for all the hard work that was and is being put into this project! I just had a quick question concerning AWOP for fallout 3. I'm relatively new to TTW and to Mod organizer so any help would be very much appreciated. I get an infinite load title screen when I checkmark AWOP for fallout 3. I only have Project Nevada and AWOP NV installed. I also put the patch that Roy uploaded into the my TTW mod folder in the Mod Organizer directory. Again, any help would be much appreciated and please excuse my noobishness!

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: AWOP 4 Fallout 3

Post by RoyBatty » Mon Dec 17, 2018 6:42 pm

Probably load order issue.
Image

ClockWorkJudge
Posts: 2
Joined: Mon Dec 10, 2018 10:35 pm

Re: AWOP 4 Fallout 3

Post by ClockWorkJudge » Mon Dec 17, 2018 8:20 pm

Does NVEdit work with TTW? That was going to be my first go to, but I don't want to mess anything up.

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Re: AWOP 4 Fallout 3

Post by Risewild » Tue Dec 18, 2018 3:41 am

Yes. NVEdit works fine.
Make sure you're not using any other Project Nevada modules besides Core, since the other ones are not compatible with TTW 3.2.
Project Nevada needs this patch.
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OnePunchMan
Posts: 9
Joined: Fri Nov 23, 2018 6:32 am

Re: AWOP 4 Fallout 3

Post by OnePunchMan » Wed Dec 26, 2018 6:25 am

has some bug.

.308 Advanced Minigun can use only original .308 round. it can't use AP, JSP, Junk 308 ammo.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: AWOP 4 Fallout 3

Post by RoyBatty » Wed Dec 26, 2018 6:55 am

Fixed in next update.
Image

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: AWOP 4 Fallout 3

Post by RoyBatty » Tue Jan 01, 2019 4:44 am

Updated and now on nexus.
Image

idmfan
Posts: 102
Joined: Mon Nov 12, 2018 9:28 am

Re: AWOP 4 Fallout 3

Post by idmfan » Fri Jan 04, 2019 11:14 am

Thank you so much for the conversion and update.
Do I still have to give 200 cans of turpentine (at once) to Taxidermist to get the assault rifle mk2?

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