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AWOP 4 Fallout 3

Mod releases and conversions for Current versions of TTW
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: AWOP 4 Fallout 3

Post by RoyBatty » Fri Jan 04, 2019 3:01 pm

Yes you do. :)
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comatosedragon
Posts: 22
Joined: Thu Jan 03, 2019 1:58 pm

Re: AWOP 4 Fallout 3

Post by comatosedragon » Sat Jan 05, 2019 4:42 am

When using the AWOP Starter terminal in vault 101, two of the options are not giving the correct ammo types:

Trapper gives a Hunting Rifle (.308 ammo), but the player is given 50 .32 rounds
Soldier gives a Combat Shotgun (12 guage), but the player is given 50 "Shotgun Shells"
all the other options give the correct type of ammo for their respective weapon loadouts.

I am also using your patches, in this order:
TTW - AWOPNV.esp
TTW-AWOPNV-AWOPFO3.esp

Not sure if this is a problem on my end, or just an oversight. I'll take a look in xEdit in the morning.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: AWOP 4 Fallout 3

Post by RoyBatty » Sat Jan 05, 2019 12:00 pm

It's an oversight, will fix.
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comatosedragon
Posts: 22
Joined: Thu Jan 03, 2019 1:58 pm

Re: AWOP 4 Fallout 3

Post by comatosedragon » Sat Jan 05, 2019 4:44 pm

Holy Crap!! I have never played AWOP before (even though I have been playing FO3 for a decade); and I just stopped after doing two dungeons because I need to go to the original authors page to tell him how great it is.

I think it would be cool to have a patch for sawyerbatty and the AWOP mods so that expired stimpaks show up (unless I just got lucky, every stimpak I found was the normal one, so I walked away with like 20).

EDIT:
Ok, I redact that comment. After playing through a few more AWOP dungeons, I see that expired stimpaks are showing up, just not the hand placed ones. And I further discovered that I absolutely need those stimpaks. Lol.
What a great mod!

viruskiller82
Posts: 6
Joined: Fri Feb 22, 2019 2:45 pm

Re: AWOP 4 Fallout 3

Post by viruskiller82 » Fri Feb 22, 2019 2:57 pm

hi every1, thx for the mod :), is possible to make a sortomatic compatibility for this? i have no idea on how to that....

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: AWOP 4 Fallout 3

Post by RoyBatty » Fri Feb 22, 2019 9:43 pm

Which location would you want it? Milgram's Shack?
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Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Re: AWOP 4 Fallout 3

Post by Kurt91 » Fri Feb 22, 2019 11:40 pm

Is there a list that tells which Reward Keys go with which Rumble Zones? I found a few of them before starting the quest, so they're marked as "found" in the Pip-Boy. I have a handful of Reward Keys now, and I can't tell which places are left to do. I'm playing it on Hardcore Mode, so fast-travel isn't an option and wandering the Capital Wasteland to locate each place will take quite a while. (Not to mention going through nearly all of my ammo and supplies before even starting one.)

viruskiller82
Posts: 6
Joined: Fri Feb 22, 2019 2:45 pm

Re: AWOP 4 Fallout 3

Post by viruskiller82 » Sat Feb 23, 2019 12:06 am

sorry, this is the wrong post to ask this i dont know how i end here i was trying to ask for this with TTW interiors xD

AssailantLF
Posts: 4
Joined: Fri Feb 08, 2019 1:15 pm

Re: AWOP 4 Fallout 3

Post by AssailantLF » Mon Feb 25, 2019 4:20 pm

Kurt91 wrote:
Fri Feb 22, 2019 11:40 pm
Is there a list that tells which Reward Keys go with which Rumble Zones? I found a few of them before starting the quest, so they're marked as "found" in the Pip-Boy. I have a handful of Reward Keys now, and I can't tell which places are left to do. I'm playing it on Hardcore Mode, so fast-travel isn't an option and wandering the Capital Wasteland to locate each place will take quite a while. (Not to mention going through nearly all of my ammo and supplies before even starting one.)
I'm not 100%, but I think the areas are numbered in the same order as they're listed in the "Welcome to the Rumble Zone" note

DefCon66
Posts: 5
Joined: Sun Dec 23, 2018 7:27 am

Re: AWOP 4 Fallout 3

Post by DefCon66 » Mon Mar 04, 2019 8:30 pm

I'd like to report a bug with the ant queen Nutmeg in Blacktooth building, she won't spawn and now I can't get out or open the reward chest. Can I command console the key to get out (even though I don't like doing that sorta thing) and if so what would the command line be? Thanks.

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