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AWOP 4 Fallout 3
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: AWOP 4 Fallout 3
It was fixed, but if you had the version before the update she'll teleport to marigold station where the fireant queen is. Juts console the door, go there and kill her to get the key.
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- Posts: 12
- Joined: Thu Sep 13, 2018 8:40 pm
Re: AWOP 4 Fallout 3
To anyone who has played this, out of curiosity, does this have unvoiced NPC's like the New Vegas equivalent?
Edit: Found a "Lets Play" and answered my own question. The answer is it does have unvoiced npcs.
Edit: Found a "Lets Play" and answered my own question. The answer is it does have unvoiced npcs.
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- Posts: 42
- Joined: Tue Nov 06, 2018 8:54 am
Re: AWOP 4 Fallout 3
Does the latest version of AWOP remove the food mixer from Milgrams shack?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: AWOP 4 Fallout 3
The food mixers were all removed and replaced with cooking station recipes. You still need to find the holotapes and also have the required survival skill in order to make them.
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- Posts: 184
- Joined: Thu Jan 17, 2019 4:09 pm
Re: AWOP 4 Fallout 3
Found three bugs (?) yesterday.
1.The Friendship asylum - The Security helmet was worn tilted sideways on both character and enemies.
Check the fnvedit and it uses the same .nif as vault 101 security helmet which does not have this problem. So i compare them and found that it was missing the "HeadGen"(what does this do?) tag and when I added this, the security helmet was worn normally.
2.The Taxidermist missing friends unmarked quest - Chelvk's dead body was supposed to be found in Old Olney Metro Ruins but his body was not at the location except for his Victory rifle MKII. Check the geck for his actual location but in game the body was not at that location. Test it with before and after accepting the quest.
3.The Enchanted vault 101 armor - has bonus to big guns skill (?)
My load order:
1.The Friendship asylum - The Security helmet was worn tilted sideways on both character and enemies.
Check the fnvedit and it uses the same .nif as vault 101 security helmet which does not have this problem. So i compare them and found that it was missing the "HeadGen"(what does this do?) tag and when I added this, the security helmet was worn normally.
2.The Taxidermist missing friends unmarked quest - Chelvk's dead body was supposed to be found in Old Olney Metro Ruins but his body was not at the location except for his Victory rifle MKII. Check the geck for his actual location but in game the body was not at that location. Test it with before and after accepting the quest.
3.The Enchanted vault 101 armor - has bonus to big guns skill (?)
My load order:
SpoilerShow
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] TaleOfTwoWastelands.esm
[X] YUPTTW.esm
[X] Functional Post Game Ending.esp
[X] AWorldOfPain(Preview).esm
[X] AWorldOfPainFO3.esm
[X] AnotherInteriorMod.esm
[X] A Trail of Crumbs.esm
[X] Sortomatic.esm
[X] TTWInteriors_Core.esm
[X] TTWInteriorsProject_Combo.esm
[X] DarNifiedUINV.esp
[X] CASM with MCM.esp
[X] JIP Companions Command & Control.esp
[X] JIP MiniMap.esp
[X] SortomaticIngredientLoader.esp
[X] TTWInt_FPGE_Patch.esp
[X] DLCSortomatic.esp
[X] Enhanced Item Info.esp
[X] The Mod Configuration Menu.esp
[X] The Weapon Mod Menu.esp
[X] TTW - AWOPNV.esp
[X] TTW-AWOPNV-AWOPFO3.esp
[X] TTW Quick Start.esp
[X] BLEED.esp
[X] MCCRosalia.esp
[X] MMP.esp
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] TaleOfTwoWastelands.esm
[X] YUPTTW.esm
[X] Functional Post Game Ending.esp
[X] AWorldOfPain(Preview).esm
[X] AWorldOfPainFO3.esm
[X] AnotherInteriorMod.esm
[X] A Trail of Crumbs.esm
[X] Sortomatic.esm
[X] TTWInteriors_Core.esm
[X] TTWInteriorsProject_Combo.esm
[X] DarNifiedUINV.esp
[X] CASM with MCM.esp
[X] JIP Companions Command & Control.esp
[X] JIP MiniMap.esp
[X] SortomaticIngredientLoader.esp
[X] TTWInt_FPGE_Patch.esp
[X] DLCSortomatic.esp
[X] Enhanced Item Info.esp
[X] The Mod Configuration Menu.esp
[X] The Weapon Mod Menu.esp
[X] TTW - AWOPNV.esp
[X] TTW-AWOPNV-AWOPFO3.esp
[X] TTW Quick Start.esp
[X] BLEED.esp
[X] MCCRosalia.esp
[X] MMP.esp
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: AWOP 4 Fallout 3
The helmet bug will be fixed in the next update.
Sometimes the body disappears, will check it for quest item flag.
The suit is not a bug, Big Guns is eventually coming back.
Sometimes the body disappears, will check it for quest item flag.
The suit is not a bug, Big Guns is eventually coming back.
- catcameback
- Posts: 101
- Joined: Mon Dec 19, 2016 11:23 pm
Re: AWOP 4 Fallout 3
Thank you for converting this mod, Roy. Just finished it and I had a blast with all the new areas.
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- Posts: 41
- Joined: Sat Sep 07, 2019 10:12 pm
Re: AWOP 4 Fallout 3
This patch and those on the nexus got me confused. https://www.nexusmods.com/newvegas/mods/66268?tab=files
If i get the patch in this topic then I would need only the second patch for NV from that page (and main mod).
If I dont get the patch in this topic I need to download the first nexus file (and main mod of F3 and FNV).
Is this currect? And what is the different between this prepatched F3 versions and the F3 patch from the nexus?
If i get the patch in this topic then I would need only the second patch for NV from that page (and main mod).
If I dont get the patch in this topic I need to download the first nexus file (and main mod of F3 and FNV).
Is this currect? And what is the different between this prepatched F3 versions and the F3 patch from the nexus?
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- Posts: 184
- Joined: Thu Jan 17, 2019 4:09 pm
Re: AWOP 4 Fallout 3
Lmao reading your post actually confuses me for awhile The link provided from OP is not a patch but the main mod itself.mementoauderesemper wrote: ↑Wed Sep 11, 2019 3:16 pmThis patch and those on the nexus got me confused. https://www.nexusmods.com/newvegas/mods/66268?tab=files
If i get the patch in this topic then I would need only the second patch for NV from that page (and main mod).
If I dont get the patch in this topic I need to download the first nexus file (and main mod of F3 and FNV).
Is this currect? And what is the different between this prepatched F3 versions and the F3 patch from the nexus?
Main AWOP Files:
TTW A World of Pain for Fallout 3 - https://www.nexusmods.com/newvegas/mods/66265 (Same link from the OP)
This is the main mod for fallout 3 side. DO NOT download or use with the one from Fallout 3 nexus.
A World Of Pain - https://www.nexusmods.com/newvegas/mods/38719
This is the main mod for new vegas side. You will need the patches below when using it with TTW.
TTW A World of Pain Patches - https://www.nexusmods.com/newvegas/mods ... escription
Self explanatory in the mod description.
The above were all updated versions.
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- Posts: 41
- Joined: Sat Sep 07, 2019 10:12 pm
Re: AWOP 4 Fallout 3
Oof, thought it was a different version. thanks for clarifying