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TTW Realistic Wasteland Lighting for 3.x

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Himself
Posts: 36
Joined: Tue Aug 13, 2019 11:25 pm

Re: TTW Realistic Wasteland Lighting for 3.x

Post by Himself » Sat Oct 26, 2019 10:09 pm

First of all, thanks for the mod!!

Question: Would it be possible to add more variants to the "weather and feeling" of the world? Like, some days looking like vanilla FO3/FNV, with variants going all the way to the full bright/clear sky.

Come on peeps, variety is the spice of life! ;)
Vector87 wrote:
Thu Jan 10, 2019 4:38 am
If anyones interested I've added https://www.nexusmods.com/newvegas/mods/39768/ features to TTWRWL, I'll post it here if I get the okay from either the mod author or the TTW guys.
Seems like I'm 10 months too late ^^
AFAIK the mod author from Dusty Distance says (in permissions section) that it is okay to alter and/or redistribute.

Anybody got or would do a TTW conversion?
Dusty Distance (DD) is such a cool mod.

Question: Provided previous question ever gets an answer (which I doubt), and in the event that DD gets a TTW version, would it be possible to mix both mods so that some days (despite weather condition) have the dusty distance variant?

Because variety is the spi... oops already said that!! :D
Damn, I soooo wish I knew how to mod this game properly.
It is a cruel joke that man was born with more intent than life.

charlietoogood
Posts: 1
Joined: Sat Jun 13, 2020 10:46 pm

Re: TTW Realistic Wasteland Lighting for 3.x

Post by charlietoogood » Sat Jun 13, 2020 11:30 pm

Hello, long time lurker, first time poster and all that... I too like the simplicity of Dusty Distance but wanted it to work with TTW/RWL, decided to dip my toe in the water and try and edit it myself, turns out it's rather simple.

The author of DD chose a maximum of 29000 units for the fog setting in all weathers (some smaller areas are set to 19000 or even 9000) so I took this number and applied it to all the weathers I changed. I also did the same for some DLC areas, like The Divide and Zion Valley; I presume people who want a distant fog would like it in those areas too.

Beware I'm not a proper modder, I can barely use FNVEdit without ending up deleting system32 or something, so I honestly have no idea how things will work out for you. I *hope* it should be fine for everyone since literally all I did was copy some overrides & change some values under FNAM - Fog Distance

Requires TTW, and the TTW version of RWL. Original Dusty Distance not required, since it's just an esp, and so's this

http://www.mediafire.com/file/z75w8m3le ... V.esp/file

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Zanderat
Posts: 39
Joined: Mon Jun 27, 2022 1:20 pm

Re: TTW Realistic Wasteland Lighting for 3.x

Post by Zanderat » Mon Aug 01, 2022 11:49 am

Is this usable with v3.3.2? Thanks.

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Bullfrog
Posts: 146
Joined: Mon Jun 13, 2022 3:01 pm

Re: TTW Realistic Wasteland Lighting for 3.x

Post by Bullfrog » Mon Aug 01, 2022 1:57 pm

Zanderat wrote:
Mon Aug 01, 2022 11:49 am
Is this usable with v3.3.2? Thanks.
Yes, it is. Put this as low as possible in your load order, so it overwrites any other mod data that you might have. Many mods alter cells or world spaces and you want this to take precedence.

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Zanderat
Posts: 39
Joined: Mon Jun 27, 2022 1:20 pm

Re: TTW Realistic Wasteland Lighting for 3.x

Post by Zanderat » Mon Aug 01, 2022 9:00 pm

Great! Thanks.

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