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DarNified UI - TTW (Updated 2022/04/30)

Mod releases and conversions for Current versions of TTW
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Sivboi
Posts: 8
Joined: Thu Apr 25, 2019 4:38 pm

Re: DarNified UI - TTW (Updated 2019/07/16)

Post by Sivboi » Sat May 09, 2020 12:12 pm

So this version is leaving me with incredibly small quest markers in the pipboy map, I have never had this issue with the original version. Is this a bug, or is it a genuine feature?

Sivboi
Posts: 8
Joined: Thu Apr 25, 2019 4:38 pm

Re: DarNified UI - TTW (Updated 2019/07/16)

Post by Sivboi » Sat May 09, 2020 12:24 pm

My crosshair is also really small now, previous versions of DARNUI never made it THIS small.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: DarNified UI - TTW (Updated 2019/07/16)

Post by RoyBatty » Sun May 10, 2020 11:58 am

You can remove the texture atlas if you do not like it.
Image

rjrhodes
Posts: 1
Joined: Mon May 11, 2020 9:34 am

Re: DarNified UI - TTW (Updated 2019/07/16)

Post by rjrhodes » Tue May 12, 2020 9:57 am

Is oHUD compatible w/ a DarNified TTW? I followed the instructions to the latest DUI for TTW and it works correctly but when I install oHUD and the DarNified-TTW patch it doesn't work. I'm assuming this is operator error, because the patch specifies TTW-DUI.

houseofworship
Posts: 3
Joined: Tue May 05, 2020 2:45 pm

Re: DarNified UI - TTW (Updated 2019/07/16)

Post by houseofworship » Thu May 14, 2020 1:43 pm

rjrhodes wrote:
Tue May 12, 2020 9:57 am
Is oHUD compatible w/ a DarNified TTW? I followed the instructions to the latest DUI for TTW and it works correctly but when I install oHUD and the DarNified-TTW patch it doesn't work. I'm assuming this is operator error, because the patch specifies TTW-DUI.
With the Non-TTW version of DarNified? Yes
With the TTW version of DarNified? Yes, but your everytime you enter V.A.T.S., your AP meter vanishes so you have no way of telling how much AP you have.
The problem is caused by oHUD not by DarNified.

Sivboi
Posts: 8
Joined: Thu Apr 25, 2019 4:38 pm

Re: DarNified UI - TTW (Updated 2019/07/16)

Post by Sivboi » Sat May 16, 2020 4:34 pm

RoyBatty wrote:
Sun May 10, 2020 11:58 am
You can remove the texture atlas if you do not like it.
How do I do that? Is there a way to get the older Darn crosshair + objective markers back?

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: DarNified UI - TTW (Updated 2019/07/16)

Post by RoyBatty » Sat May 16, 2020 4:45 pm

search the textures folder for texatlas and delete it
Image

Danico_
Posts: 8
Joined: Sat May 25, 2019 9:40 pm

Re: DarNified UI - TTW

Post by Danico_ » Tue Jul 28, 2020 10:34 pm

pharaon3 wrote:
Tue Mar 19, 2019 11:15 pm
Hi, do you plan to make a patch for One HUD?

I've tried the original Darnified UI patch but it doesn't work, some UI elements disappear correctly, while others still show.

Thanks to pintocat for sharing their work, and to RoyBatty and all the TTW team for their incredible commitment: TTW really is a masterpiece.
OneHud has released a Patch for this

StormEye
Posts: 1
Joined: Thu Aug 13, 2020 12:22 am

Re: DarNified UI - TTW (Updated 2019/07/16)

Post by StormEye » Thu Aug 13, 2020 8:22 am

Liking the new design compared to the original one.

Only thing I would like to see is for XP meter to appear when quest gets completed during dialogue.

The default(vanilla) XP meter appears even during dialogue to show the XP progression upon successful speech check and quest completion.
With the XP meter option enabled in MCM, I am no longer getting the XP meter to pop up (whether it is vanilla or DarnUITTW).

Barachiel
Posts: 9
Joined: Tue Jun 14, 2016 7:45 pm

Re: DarNified UI - TTW (Updated 2019/07/16)

Post by Barachiel » Sat Sep 05, 2020 3:11 am

So for those trying to figure out how to get OneHUD to work with the new Darn-TTW elements, I've made a disheartening discovery.

You can't.

The OneHUD-DarnTTW patch only makes it so the main Darn elements don't have issues with the iHud part of OneHUD. It also fixes the AP meter glitch. That's *IT*

How do I know this? Because the author of OneHUD, Gopher, made a video about installing UI mods in late March of this year, more than a month *after* he created the OneHUD-DarnTTW patch. And in that video he specifically says that OneHUD *cannot* control the new UI elements of OneHUD, and that if you want the iHUD functionality fully working, you have to turn off the Darn elements and use OneHud's Extra HUD equivalents instead.

So yeah, for those of us beating our heads into a wall trying to figure out what we had done wrong, the answer is "absolutely nothing. Everything is working as it's supposed to."

Don't take my word for it. You can find the video here: https://www.youtube.com/watch?v=Ah_Sv9eMnEg

The timestamp with this information is 29:09.

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