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DarNified UI - TTW (Updated 2022/04/30)
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Re: DarNified UI - TTW (Updated 2019/07/16)
So this version is leaving me with incredibly small quest markers in the pipboy map, I have never had this issue with the original version. Is this a bug, or is it a genuine feature?
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Re: DarNified UI - TTW (Updated 2019/07/16)
My crosshair is also really small now, previous versions of DARNUI never made it THIS small.
- RoyBatty
- Gary
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- Location: Vault 108
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Re: DarNified UI - TTW (Updated 2019/07/16)
Is oHUD compatible w/ a DarNified TTW? I followed the instructions to the latest DUI for TTW and it works correctly but when I install oHUD and the DarNified-TTW patch it doesn't work. I'm assuming this is operator error, because the patch specifies TTW-DUI.
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Re: DarNified UI - TTW (Updated 2019/07/16)
With the Non-TTW version of DarNified? Yesrjrhodes wrote: ↑Tue May 12, 2020 9:57 amIs oHUD compatible w/ a DarNified TTW? I followed the instructions to the latest DUI for TTW and it works correctly but when I install oHUD and the DarNified-TTW patch it doesn't work. I'm assuming this is operator error, because the patch specifies TTW-DUI.
With the TTW version of DarNified? Yes, but your everytime you enter V.A.T.S., your AP meter vanishes so you have no way of telling how much AP you have.
The problem is caused by oHUD not by DarNified.
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- RoyBatty
- Gary
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- Location: Vault 108
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Re: DarNified UI - TTW
OneHud has released a Patch for thispharaon3 wrote: ↑Tue Mar 19, 2019 11:15 pmHi, do you plan to make a patch for One HUD?
I've tried the original Darnified UI patch but it doesn't work, some UI elements disappear correctly, while others still show.
Thanks to pintocat for sharing their work, and to RoyBatty and all the TTW team for their incredible commitment: TTW really is a masterpiece.
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Re: DarNified UI - TTW (Updated 2019/07/16)
Liking the new design compared to the original one.
Only thing I would like to see is for XP meter to appear when quest gets completed during dialogue.
The default(vanilla) XP meter appears even during dialogue to show the XP progression upon successful speech check and quest completion.
With the XP meter option enabled in MCM, I am no longer getting the XP meter to pop up (whether it is vanilla or DarnUITTW).
Only thing I would like to see is for XP meter to appear when quest gets completed during dialogue.
The default(vanilla) XP meter appears even during dialogue to show the XP progression upon successful speech check and quest completion.
With the XP meter option enabled in MCM, I am no longer getting the XP meter to pop up (whether it is vanilla or DarnUITTW).
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Re: DarNified UI - TTW (Updated 2019/07/16)
So for those trying to figure out how to get OneHUD to work with the new Darn-TTW elements, I've made a disheartening discovery.
You can't.
The OneHUD-DarnTTW patch only makes it so the main Darn elements don't have issues with the iHud part of OneHUD. It also fixes the AP meter glitch. That's *IT*
How do I know this? Because the author of OneHUD, Gopher, made a video about installing UI mods in late March of this year, more than a month *after* he created the OneHUD-DarnTTW patch. And in that video he specifically says that OneHUD *cannot* control the new UI elements of OneHUD, and that if you want the iHUD functionality fully working, you have to turn off the Darn elements and use OneHud's Extra HUD equivalents instead.
So yeah, for those of us beating our heads into a wall trying to figure out what we had done wrong, the answer is "absolutely nothing. Everything is working as it's supposed to."
Don't take my word for it. You can find the video here: https://www.youtube.com/watch?v=Ah_Sv9eMnEg
The timestamp with this information is 29:09.
You can't.
The OneHUD-DarnTTW patch only makes it so the main Darn elements don't have issues with the iHud part of OneHUD. It also fixes the AP meter glitch. That's *IT*
How do I know this? Because the author of OneHUD, Gopher, made a video about installing UI mods in late March of this year, more than a month *after* he created the OneHUD-DarnTTW patch. And in that video he specifically says that OneHUD *cannot* control the new UI elements of OneHUD, and that if you want the iHUD functionality fully working, you have to turn off the Darn elements and use OneHud's Extra HUD equivalents instead.
So yeah, for those of us beating our heads into a wall trying to figure out what we had done wrong, the answer is "absolutely nothing. Everything is working as it's supposed to."
Don't take my word for it. You can find the video here: https://www.youtube.com/watch?v=Ah_Sv9eMnEg
The timestamp with this information is 29:09.