Yeah, I'm running it now w/o problems. It replaces the esp. You only need the sound folder/bsa archive from the original version.
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Ties That Bind Revised - TTW 3.2.X
- Colonel_Campbell007
- Posts: 47
- Joined: Wed Jun 16, 2021 7:04 am
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- Posts: 6
- Joined: Sat Sep 29, 2018 11:53 pm
- Colonel_Campbell007
- Posts: 47
- Joined: Wed Jun 16, 2021 7:04 am
Re: Ties That Bind Revised - TTW 3.2.X
The script ttbCG04ScriptKidnap in TTB breaks the Sprint function in Solid Project. It happens when the player gets KO'd.
In case someone needs a fix, you can load up TTB(or maybe a new esp with TTB as master) in Geck and open that script and comment out the following lines(by placing this symbol ; to the left in front of the lines)
( Under Startup == 2 )
player.addscriptpackage ttbCG04PlayerFallsDown
and
( Under Startup == 5 )
player.removescriptpackage ttbCG04PlayerFallsDown
Save and complie the script ( click left floppy icon then right ).
The cutscene won't look right as the player never falls, but you'll be able to Sprint afterwards.
Btw, the Nexus has version 1.9 and the googledrive link is 1.6 or something.
In case someone needs a fix, you can load up TTB(or maybe a new esp with TTB as master) in Geck and open that script and comment out the following lines(by placing this symbol ; to the left in front of the lines)
( Under Startup == 2 )
player.addscriptpackage ttbCG04PlayerFallsDown
and
( Under Startup == 5 )
player.removescriptpackage ttbCG04PlayerFallsDown
Save and complie the script ( click left floppy icon then right ).
The cutscene won't look right as the player never falls, but you'll be able to Sprint afterwards.
Btw, the Nexus has version 1.9 and the googledrive link is 1.6 or something.
Last edited by Colonel_Campbell007 on Fri Jul 02, 2021 4:38 am, edited 8 times in total.
- Colonel_Campbell007
- Posts: 47
- Joined: Wed Jun 16, 2021 7:04 am
Re: Ties That Bind Revised - TTW 3.2.X
I really like this mod. Thank you for fixing it up for TTW.
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- Posts: 4
- Joined: Mon Jul 26, 2021 1:31 am
Re: Ties That Bind Revised - TTW 3.2.X
so I'm in paradise falls and Wilk won't appear. Could I get a ref ID on him so I can move him to me or for the key?
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Ties That Bind Revised - TTW 3.2.X
You can use the "search" console command to find information about most things in the game.shinydiver wrote: ↑Mon Jul 26, 2021 1:37 amso I'm in paradise falls and Wilk won't appear. Could I get a ref ID on him so I can move him to me or for the key?
Your search command should be something like this:
search wilk
This should get you the ID.
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- Posts: 4
- Joined: Mon Jul 26, 2021 1:31 am
Re: Ties That Bind Revised - TTW 3.2.X
Thanks, figured out she follows you if you approach her so the quick and dirty solution is to just select the gate, disable it, and walk up to her. I usually wipe out paradise falls after I recruit clover anyways so...
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- Posts: 5
- Joined: Wed Nov 13, 2019 2:30 pm
Re: Ties That Bind Revised - TTW 3.2.X
the mod is great and all and give's you a good reason to Burn Paradise falls to the Ground Earlier rather than later. "But" the moment you decide to go do the mainquest. thing's get really frustrating as some of the quests such Scientific Pursuits, Tranquility Lane, Water's of Life, and Following the Trail. Bug's out because of Amanda. as in the quest's that i mentioned wont progress when the mod is active. as in the tranquility chair wont send you to the braun's world. Amanda keep's banging on the glass wall after the enclave took over the purifier. and after that some of the npc's related to that quest wont appear causing the quest to not progress at all.
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- Posts: 1
- Joined: Mon Dec 13, 2021 8:13 am
Re: Ties That Bind Revised - TTW 3.2.X
If you have a problem with the mood, learn how to fix it yourself, but you still can't throw someone's work anywhere. As Roy and Rise put it, Moders own their creations.
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- Posts: 187
- Joined: Thu Nov 15, 2018 4:04 am
Re: Ties That Bind Revised - TTW 3.2.X
If he has a problem with the mod,it's the mod author's responsibility to fix it unless it's something on his end.akterhossan154 wrote: ↑Mon Dec 13, 2021 8:26 amIf you have a problem with the mood, learn how to fix it yourself, but you still can't throw someone's work anywhere. As Roy and Rise put it, Moders own their creations.