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Adding new weapons to existing formlists - best practices?

General modding guides and authoring tutorials.
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retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

Adding new weapons to existing formlists - best practices?

Post by retlaw83 » Mon Oct 14, 2013 5:32 am

I plan on fleshing out the arsenals of the Talon mercs, Brotherhood and other groups via their formlists.  Is it better to do this via a script or just by adding the items directly into the lists in the GECK?


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

Wouldn't ListAddForm be

Post by retlaw83 » Mon Oct 14, 2013 1:46 pm

Wouldn't ListAddForm be better because then I don't permanently modify people's form lists if they decide to uninstall the mod?


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

Yes, that's the point of

Post by Gribbleshnibit8 » Mon Oct 14, 2013 4:31 pm

Yes, that's the point of using ListAddForm, but if that's the ONLY reason you'd be needing NVSE, better to drop the NVSE requirement and use the native function. The problem with AddFormToFormList is that it adds new items at the top of the list, while ListAddForm adds them to the bottom.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I'm leaving this in Tutorials

Post by TJ » Wed Jul 02, 2014 2:18 pm

I'm leaving this in Tutorials as it's some quite useful information, unless of course one of you fellas wants to make an actual tutorial for this.


My project Dash is on Kickstarter!



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

i use the "modify the

Post by Puppettron » Thu Jul 03, 2014 7:56 pm

i use the "modify the original and then tell my users to mergepatch for it" method.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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