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FNVEdit Formlists

General modding guides and authoring tutorials.
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Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

FNVEdit Formlists

Post by Thatchor » Fri Oct 18, 2013 2:56 am

Maybe it's just me, but FNVEdit doesn't seem to save form list edits that I'm making. Is there a specific way to do it?


 


Edit: Nevermind, I found a work around.



dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

whenever you find a fix

Post by dawe1313 » Fri Oct 18, 2013 4:11 pm

whenever you find a fix/workaround to a problem, please post it. you might not be the only one with that issue yes



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Good point! I was working on

Post by Thatchor » Fri Oct 18, 2013 6:51 pm

Good point! I was working on my MMUE patch and FNVEdit wouldn't save the repurposed form lists so I had to recreate them and change all calling references to said form lists. Not really a work around per se... but a solution non-the-less.



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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Can you please provide a test

Post by zilav » Sat Oct 19, 2013 5:26 pm

Can you please provide a test esp (preferably using only vanilla files) and/or instructions to reproduce the issue?



dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

@Thatchor, you're relatively

Post by dawe1313 » Sun Oct 20, 2013 3:25 pm

@Thatchor, you're relatively new around here, so you probably don't know that Zilav is one of the devs for FNVEdit. that's why he was asking what he did. if you give him enough info, maybe the next version of FNVEdit won't have this problem smiley



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Didn't know that! I intend to

Post by Thatchor » Sun Oct 20, 2013 6:38 pm

Didn't know that! I intend to get you an .esp. Hopefully tonight when I'm done with work for the day. It was happening when I was trying to (idiotically) combine the repurposed MMUE formlists. Rather than flat out deleting unused formlists, the MMUE creators changed the form IDs and content. I wasn't able to save changes to them. If you get impatient, you could always load up the MMUE .esp and try to add stuff to it and see what happens. I'll get a clear cut example later though!



Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

If you were trying add items

Post by Gribbleshnibit8 » Sun Oct 20, 2013 7:54 pm

If you were trying add items to lists contained in FalloutNV.esm IN FalloutNV.esm, it won't let you do that by design, to keep from messing up the master file. So it's not an error, but a safety feature. All edits should be made in plugins.



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Haha, nah, I wasn't trying to

Post by Thatchor » Mon Oct 21, 2013 12:17 am

Haha, nah, I wasn't trying to edit NV directly. It was being right through the MMUE .esp



dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

just to clarify, you were

Post by dawe1313 » Mon Oct 21, 2013 2:53 am

just to clarify, you were trying to edit form lists in the MMUE esp with FNVEdit, and when you tried to save your edits, the MMUE esp would not save


if that's the case, then i would say that there is something seriously wrong with the MMUE esp.


...or maybe it's file attributes are set for read only?



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

dawe1313 wrote:

Post by Thatchor » Mon Oct 21, 2013 4:06 am

[quote=dawe1313]


just to clarify, you were trying to edit form lists in the MMUE esp with FNVEdit, and when you tried to save your edits, the MMUE esp would not save


[/quote]


Correct.


[quote=dawe1313]


...or maybe it's file attributes are set for read only?


[/quote]


Nope, this is the first thing I checked actually. And some form lists, as well as other edits, were saving. I was also able to delete them too. It was the repurposed ones that I wasn't able to add anything to, except through the GECK (I think).



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