Interest has been shown by several people now in a modding tutorial of some kind for scripting. I'm willing to create some tutorials, video or written, but I'd like some help coming up with the content.
So, give me some ideas of what you guys want to see, need help with, etc. I know NVSE usage is high on the list, as there's very little in the way of examples or usage for a lot of the NVSE functions without diving into mods that use them.
Here's what I have so far, as things I've been working on recently:
-
Overview of NVSE, setting up environment, tools, plugins, and workflow for scripting with GECK -
Function calling conventions - roybatty -
Arrays and Strings -
Compiler Override -
User Defined Functions -
Ref walking - gallahorn -
Creating an MCM. -
Saving your mod's settings to a .INI file, cross character data loading. -
Dynamic length message box menus
These ideas are almost entirely NVSE related, which I think is the bigger stumbling block for most people. After all, the vanilla script is all fairly well documented and used in the game.