Let's say there's 2 mods. One mod changes the weight of some items, while the other changes how much those items heal your character. Both mods edit the same item/object. How do I make a patch so that the changes done by the two mods don't overwrite each other and work together
Making patches for mods?
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- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
I had to use Wrye Flash to
I had to use Wrye Flash to make a bashed patch to do something similar. I imported the "stats" list of all the items in Realistic Weight Overhaul to add weight to items, without altering the other item changes made by IMP's More Complex Needs. Doing that seemed to work fine in that instance.
I'm sure there is another way to do it. If anyone knows how, I'm interested too. :)
- pintocat
- Posts: 576
- Joined: Sun Apr 07, 2013 12:50 am
For a lot of things you can
For a lot of things you can edit values of stats by script, with NVSE, so they're compatible with other changes to the base form. You can set value, weight, .. damn near anything when you also include the NVSE plugins by Luthien and JIP
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Open the Plugins in FNVedit
Open the Plugins in FNVedit and create a merged patch of the two files. You can then choose which data from which file you want to keep in the merged patch.