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Intro Street Bus and Alignment
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Intro Street Bus and Alignment
Intro Street Bus and Alignment by Big Pete and converted with permission by Roy Batty https://www.nexusmods.com/newvegas/mods/66542
This mod adds in the street and bus from the intro movie. The street is added to the Chevy Chase area.
This mod also aligns the GNR building in Chevy Chase with the rear of the building in Dupont Circle, as well as aligns Dupont circle with the in game map, (it was off to the left originally).
This mod also includes the Teaser Trailer Ruin just outside Springvale on the road east to Super Duper Mart.
The optional esp for Devestated City is included.
You do not need the original mod, the link is provided for you to download and endorse the mod. The conversion is all you need for Tale of Two Wastelands.
Update 1
Fixed a disappearing litter pile
Updated the Devestated City patch to fix a couple floating cars and a lamp post blocking companions pathing.
Update 2
Fixed LOD
This mod adds in the street and bus from the intro movie. The street is added to the Chevy Chase area.
This mod also aligns the GNR building in Chevy Chase with the rear of the building in Dupont Circle, as well as aligns Dupont circle with the in game map, (it was off to the left originally).
This mod also includes the Teaser Trailer Ruin just outside Springvale on the road east to Super Duper Mart.
The optional esp for Devestated City is included.
You do not need the original mod, the link is provided for you to download and endorse the mod. The conversion is all you need for Tale of Two Wastelands.
Update 1
Fixed a disappearing litter pile
Updated the Devestated City patch to fix a couple floating cars and a lamp post blocking companions pathing.
Update 2
Fixed LOD
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- Posts: 1
- Joined: Wed Jan 23, 2019 11:27 pm
Re: Intro Street Bus and Alignment
Seems like I'm having a problem with this mod. Parts of the now extended street are covered with what seems like a ground LOD. First I thought it might be caused by a mod conflict, but after disabling all mods (except the ones required for TTW) the issue is still present. Not sure if it's caused by the mod itself, or if the problem is on my hands. Still, any help would be appreciated. I'm not using Devastated City or have the DCStreet - Devasted City.esp enabled by the way. Also, here are some pictures of the area:
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Intro Street Bus and Alignment
I generated new landscape lod for worldspaces in the last patch, so I may need to update this. I will look at it soon.
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- Posts: 2
- Joined: Sun Dec 30, 2018 12:08 am
Re: Intro Street Bus and Alignment
i hhad the same problem in the exact same area, took me forever to realize i could walk through it. figured it was a mod conflict
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Intro Street Bus and Alignment
Confirmed, right now I can't seem to generate new landscape lod for the area and I don't know why. I'll try to get this fixed ASAP.
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- Posts: 37
- Joined: Fri Dec 14, 2018 2:33 pm
Re: Intro Street Bus and Alignment
Oh so this was the mod causing that "wall" I asked about in discord few days back. Well, other than obscuring the view, it doesn't really mess with some things.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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- Posts: 5
- Joined: Fri Apr 26, 2019 10:36 pm
Re: Intro Street Bus and Alignment
so where is The conversion
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Intro Street Bus and Alignment
Follow the Nexus link in the first post.
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- Posts: 5
- Joined: Fri Apr 26, 2019 10:36 pm