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The Regulators

Mod releases and conversions for Current versions of TTW
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RoyBatty
Gary
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The Regulators

Post by RoyBatty » Sat Nov 10, 2018 4:15 pm

The Regulators by WillieSea https://www.nexusmods.com/newvegas/mods/66266

Having joined the Regulators after getting the Lawbringer perk, you notice a computer in the downstairs room. From it, you accept contracts on fugitives and their gangs all over the wasteland. Its time for some wasteland justice!
47 missions with a Perk reward. You can then continue random contracts after you finish the main quests.

You do not need the original mod, the link is provided for you to download and endorse the mod. The conversion is all you need for Tale of Two Wastelands.
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Soulbringer71
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Re: The Regulators

Post by Soulbringer71 » Fri Nov 30, 2018 8:09 pm

Roy, i have a question about your conversions? Do we still need the original mods? like this one is originally loose files and an esp. conversion is bsa and esm right? so one or the other right?

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Callen151
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Re: The Regulators

Post by Callen151 » Sat Dec 01, 2018 12:33 am

You just need the conversion unless otherwise stated. Roy has permission to convert a lot of these mods and links to their original nexus page so you can download the mod for the purpose of endorsing it, to thank the original creator for their work.

Soulbringer71
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Re: The Regulators

Post by Soulbringer71 » Tue Dec 11, 2018 10:01 pm

Thanks for getting back.

Langeston
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Re: The Regulators

Post by Langeston » Tue Dec 18, 2018 8:54 am

In your mod list this mod is placed after AWOP, and I noticed in xEdit that Regulators makes navmesh edits that conflict with AWOP. Are they harmless, or do you patch them? (If it's the latter, can you tell me how you went about doing it please?)

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RoyBatty
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Re: The Regulators

Post by RoyBatty » Tue Dec 18, 2018 5:15 pm

Harmless.
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OnePunchMan
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Re: The Regulators

Post by OnePunchMan » Thu Dec 27, 2018 1:55 am

Has some bug, i guess. final contract doesn't have it's location. Mission is ongoing but i don't get any hint or coordinate.

Also there isn't any messages showing me the regulator mission is over yet.

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RoyBatty
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Re: The Regulators

Post by RoyBatty » Thu Dec 27, 2018 4:10 am

I found at least one mission that doesn't completely correctly, also the turrets outside randomly appear/disappear. I'm going to go over the scripting in the whole mod after my xmas break.
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nexusmodsforme
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Re: The Regulators

Post by nexusmodsforme » Tue Jan 01, 2019 3:13 am

Will you put this in the OP and update once it is working? I downloaded and was about to install when I thought about it and was like "maybe I should just check out the comments to be safe" I'd lov to try this out once it is functioning correctly.
"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand
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RoyBatty
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Re: The Regulators

Post by RoyBatty » Tue Jan 01, 2019 5:08 am

The Regulators has been updated and is now available on nexus.
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