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TTW Temporary Optionals
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- Posts: 8
- Joined: Fri Nov 09, 2018 3:04 pm
Re: TTW Temporary Optionals
i can confirm the armor expansion doesnt work, ive looked through and seen how it works and even running with nothing overwriting anything related to it it still wont change anything. i tested it by starting a new game with it enabled, setting my level to 20, then fast traveling to chevy chase to see if the lyons pride was wearing t51b, they were not.
edit: got help over the discord, that specific thing is bugged until 3.3 and but the enclave section does work, but you have to use rewardXP to see it while testing
edit: got help over the discord, that specific thing is bugged until 3.3 and but the enclave section does work, but you have to use rewardXP to see it while testing
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- Posts: 51
- Joined: Mon Dec 15, 2014 7:24 pm
Re: TTW Temporary Optionals
Hi all, got ttw working no problems
I do remmeber the player having voiced lines when taking damage or swinging a meele weapon, but they seem absent.
is this been taken out or is it an error on my end?
EDIT
MY fault, found culprit (one mod) sorry all!
I do remmeber the player having voiced lines when taking damage or swinging a meele weapon, but they seem absent.
is this been taken out or is it an error on my end?
EDIT
MY fault, found culprit (one mod) sorry all!
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- Posts: 11
- Joined: Mon Apr 27, 2020 8:57 pm
Re: TTW Temporary Optionals
Do you know if anyone is planning on updating startup menu to work with 3.2?
PS You guys are doing an amazing job keep up the great work, this is probably my favorite Fallout New Vegas mod of all time!!
PS You guys are doing an amazing job keep up the great work, this is probably my favorite Fallout New Vegas mod of all time!!
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: TTW Temporary Optionals
You can already pick which wasteland to start in in 3.2.2.falloutremasters wrote: ↑Fri Dec 04, 2020 9:35 amDo you know if anyone is planning on updating startup menu to work with 3.2?
PS You guys are doing an amazing job keep up the great work, this is probably my favorite Fallout New Vegas mod of all time!!
Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.
- Join our Discord Server.
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- Posts: 11
- Joined: Mon Apr 27, 2020 8:57 pm
Re: TTW Temporary Optionals
Oh, I didn't know this because I haven't been using TTW that much because of school, I just really love the community. Still great work on everything tho!Risewild wrote: ↑Fri Dec 04, 2020 10:43 amYou can already pick which wasteland to start in in 3.2.2.falloutremasters wrote: ↑Fri Dec 04, 2020 9:35 amDo you know if anyone is planning on updating startup menu to work with 3.2?
PS You guys are doing an amazing job keep up the great work, this is probably my favorite Fallout New Vegas mod of all time!!
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: TTW Temporary Optionals
If you don't have a menu at game start to pick which wasteland you want to start, then you need to install the updates.
Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.
- Join our Discord Server.
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- Posts: 2
- Joined: Mon Nov 30, 2020 1:04 pm
Re: TTW Temporary Optionals
APA mk1 100% does not work in DC. as the other guy said ive encountered atleast 40 enclave soldiers by now and not one of them has that armor.
- katnerd
- Posts: 30
- Joined: Sun Nov 11, 2018 5:13 pm
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Re: TTW Temporary Optionals
Or simply make sure you don't have Roy's quick start mod active. I imagine that would be more common since just about everybody who adds mods to TTW uses it for testing while we build our load orders
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: TTW Temporary Optionals
I use it because I get sick of playing through the tutorial vault section for the ten millionth time.
Or I use a save made right at the vault exit. The main issue with the quick start is you don't get the medical bobble-head with it, which means you can't get it until you get the quest to re-enter the vault much later in the play-through.
- katnerd
- Posts: 30
- Joined: Sun Nov 11, 2018 5:13 pm
- Contact:
Re: TTW Temporary Optionals
I always have it installed since I primarily use TTW simply to play FO3 and have a separate FNV installation for FNV (more mods available for basic FNV). The advantage of the GoG version: Easy to manage multiple installations.jlf65 wrote: ↑Sat Feb 27, 2021 12:11 pmI use it because I get sick of playing through the tutorial vault section for the ten millionth time.
Or I use a save made right at the vault exit. The main issue with the quick start is you don't get the medical bobble-head with it, which means you can't get it until you get the quest to re-enter the vault much later in the play-through.