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TTW Temporary Optionals

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maxcorrice
Posts: 8
Joined: Fri Nov 09, 2018 3:04 pm

Re: TTW Temporary Optionals

Post by maxcorrice » Mon Jun 03, 2019 1:01 am

i can confirm the armor expansion doesnt work, ive looked through and seen how it works and even running with nothing overwriting anything related to it it still wont change anything. i tested it by starting a new game with it enabled, setting my level to 20, then fast traveling to chevy chase to see if the lyons pride was wearing t51b, they were not.

edit: got help over the discord, that specific thing is bugged until 3.3 and but the enclave section does work, but you have to use rewardXP to see it while testing

Sethoria123
Posts: 51
Joined: Mon Dec 15, 2014 7:24 pm

Re: TTW Temporary Optionals

Post by Sethoria123 » Sun May 03, 2020 3:43 am

Hi all, got ttw working no problems

I do remmeber the player having voiced lines when taking damage or swinging a meele weapon, but they seem absent.
is this been taken out or is it an error on my end?

EDIT

MY fault, found culprit (one mod) sorry all!

falloutremasters
Posts: 11
Joined: Mon Apr 27, 2020 8:57 pm

Re: TTW Temporary Optionals

Post by falloutremasters » Fri Dec 04, 2020 9:35 am

Do you know if anyone is planning on updating startup menu to work with 3.2?
PS You guys are doing an amazing job keep up the great work, this is probably my favorite Fallout New Vegas mod of all time!!

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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

Re: TTW Temporary Optionals

Post by Risewild » Fri Dec 04, 2020 10:43 am

falloutremasters wrote:
Fri Dec 04, 2020 9:35 am
Do you know if anyone is planning on updating startup menu to work with 3.2?
PS You guys are doing an amazing job keep up the great work, this is probably my favorite Fallout New Vegas mod of all time!!
You can already pick which wasteland to start in in 3.2.2. :?
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falloutremasters
Posts: 11
Joined: Mon Apr 27, 2020 8:57 pm

Re: TTW Temporary Optionals

Post by falloutremasters » Fri Dec 04, 2020 8:33 pm

Risewild wrote:
Fri Dec 04, 2020 10:43 am
falloutremasters wrote:
Fri Dec 04, 2020 9:35 am
Do you know if anyone is planning on updating startup menu to work with 3.2?
PS You guys are doing an amazing job keep up the great work, this is probably my favorite Fallout New Vegas mod of all time!!
You can already pick which wasteland to start in in 3.2.2. :?
Oh, I didn't know this because I haven't been using TTW that much because of school, I just really love the community. Still great work on everything tho!

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Risewild
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Re: TTW Temporary Optionals

Post by Risewild » Sat Dec 05, 2020 1:33 am

If you don't have a menu at game start to pick which wasteland you want to start, then you need to install the updates. :)
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beamernst
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Joined: Mon Nov 30, 2020 1:04 pm

Re: TTW Temporary Optionals

Post by beamernst » Sat Dec 05, 2020 3:07 am

APA mk1 100% does not work in DC. as the other guy said ive encountered atleast 40 enclave soldiers by now and not one of them has that armor.

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katnerd
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Re: TTW Temporary Optionals

Post by katnerd » Thu Feb 25, 2021 9:03 pm

Risewild wrote:
Sat Dec 05, 2020 1:33 am
If you don't have a menu at game start to pick which wasteland you want to start, then you need to install the updates. :)
Or simply make sure you don't have Roy's quick start mod active. I imagine that would be more common since just about everybody who adds mods to TTW uses it for testing while we build our load orders :)

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jlf65
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Joined: Wed Aug 10, 2016 9:10 pm

Re: TTW Temporary Optionals

Post by jlf65 » Sat Feb 27, 2021 12:11 pm

katnerd wrote:
Thu Feb 25, 2021 9:03 pm
Or simply make sure you don't have Roy's quick start mod active. I imagine that would be more common since just about everybody who adds mods to TTW uses it for testing while we build our load orders :)
I use it because I get sick of playing through the tutorial vault section for the ten millionth time. :lol:

Or I use a save made right at the vault exit. The main issue with the quick start is you don't get the medical bobble-head with it, which means you can't get it until you get the quest to re-enter the vault much later in the play-through.

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katnerd
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Re: TTW Temporary Optionals

Post by katnerd » Sat Feb 27, 2021 4:31 pm

jlf65 wrote:
Sat Feb 27, 2021 12:11 pm
I use it because I get sick of playing through the tutorial vault section for the ten millionth time. :lol:

Or I use a save made right at the vault exit. The main issue with the quick start is you don't get the medical bobble-head with it, which means you can't get it until you get the quest to re-enter the vault much later in the play-through.
I always have it installed since I primarily use TTW simply to play FO3 and have a separate FNV installation for FNV (more mods available for basic FNV). The advantage of the GoG version: Easy to manage multiple installations.

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