The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.gg/taleoftwowastelands

TTW Temporary Optionals

Post Reply
User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

TTW Temporary Optionals

Post by RoyBatty » Sun Nov 11, 2018 2:51 am

These Optionals are TEMPORARY and will be replaced with ini settings.

deprecated - link removed

Included is

Armor Expansion - integrates F3 raider armors from DLC into the leveled lists, integrates all Power Armor types including APA MKI and Tesla MK I into leveled lists.

Perk Per Level - says it all

Fallout 3 VATS - 90% damage reduction and other Fallout 3 settings to VATS

XP Reduction - 50% flat reduction in XP gains
Image

Cowlick035
Posts: 12
Joined: Sun Nov 11, 2018 12:52 pm

Re: TTW Temporary Optionals

Post by Cowlick035 » Sun Nov 11, 2018 3:24 pm

I must ask, in previous incarnations of TTW there was an optional file that allowed speech checks in Fallout 3 to conform to the New Vegas system, rather than being percentage based. Will a similar optional file be provided for 3.2 at some point?

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: TTW Temporary Optionals

Post by RoyBatty » Sun Nov 11, 2018 6:41 pm

No it will not be included.

Retlaw is updating it still and will release it as a mod.
Image

User avatar
zonbi
Posts: 6
Joined: Tue Oct 30, 2018 4:47 pm

Re: TTW Temporary Optionals

Post by zonbi » Sun Nov 11, 2018 10:01 pm

Just curious. If I start a game with these optionals, and then you work them into the main build of TTW at a future date, should I expect to encounter issues when I yank these out of my load order? I've always worked under the principle of not changing my mod list after starting a play-though; and when I have changed it, it's always been to add mods, not remove them. (like when having clean start, and then adding mods when you leave 101).
Last edited by zonbi on Mon Nov 12, 2018 6:17 am, edited 1 time in total.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: TTW Temporary Optionals

Post by RoyBatty » Mon Nov 12, 2018 2:41 am

The XP one may cause problems, the other ones just change game settings or global values.
Image

User avatar
zonbi
Posts: 6
Joined: Tue Oct 30, 2018 4:47 pm

Re: TTW Temporary Optionals

Post by zonbi » Mon Nov 12, 2018 6:14 am

Thanks for the quick response Roy, I know you must be extra busy at the moment.

Blipps
Posts: 3
Joined: Mon Oct 29, 2018 4:07 am

Re: TTW Temporary Optionals

Post by Blipps » Mon Nov 12, 2018 4:05 pm

What about the speech checks option? I hate the FO3 speech percentage system

User avatar
zonbi
Posts: 6
Joined: Tue Oct 30, 2018 4:47 pm

Re: TTW Temporary Optionals

Post by zonbi » Mon Nov 12, 2018 5:37 pm

@Blipps
RoyBatty wrote:
Sun Nov 11, 2018 6:41 pm
No it will not be included.

Retlaw is updating it still and will release it as a mod.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: TTW Temporary Optionals

Post by RoyBatty » Tue Nov 13, 2018 12:06 am

And I hate NV's speech check system.
Image

Burnspot
Posts: 11
Joined: Sun Oct 21, 2018 1:58 pm

Re: TTW Temporary Optionals

Post by Burnspot » Sun Nov 18, 2018 8:50 pm

With the XP Reduction option in use, the "Here and Now" level 10 perk, which normally grants an additional level, will only get you halfway to level 11. Maybe intentional? In any case, just a side note.

Post Reply