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TTW Temporary Optionals

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Eladano
Posts: 2
Joined: Thu May 13, 2021 6:56 am

Re: TTW Temporary Optionals

Post by Eladano » Thu May 13, 2021 7:03 am

My apologies if this has been answered elsewhere, but do these "TTW Temporary Optionals" still need to be downloaded? Or have they been made into .ini form in one of the TTW releases?
I used NMM for 2 years after it stopped being supported. Do not hesitate to point out my errors.

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Ence
Posts: 56
Joined: Wed Mar 13, 2019 9:30 am

Re: TTW Temporary Optionals

Post by Ence » Sat May 15, 2021 7:04 pm

Eladano wrote:
Thu May 13, 2021 7:03 am
My apologies if this has been answered elsewhere, but do these "TTW Temporary Optionals" still need to be downloaded? Or have they been made into .ini form in one of the TTW releases?
Yeah you still need download for 3.2.2.

Eladano
Posts: 2
Joined: Thu May 13, 2021 6:56 am

Re: TTW Temporary Optionals

Post by Eladano » Sun May 16, 2021 6:17 am

Ence wrote:
Sat May 15, 2021 7:04 pm
Yeah you still need download for 3.2.2.
Thanks!
I used NMM for 2 years after it stopped being supported. Do not hesitate to point out my errors.

OLK
Posts: 1
Joined: Thu Nov 01, 2018 3:15 am

Re: TTW Temporary Optionals

Post by OLK » Sun May 23, 2021 3:15 pm

katnerd wrote:
Sat Feb 27, 2021 4:31 pm
jlf65 wrote:
Sat Feb 27, 2021 12:11 pm
I use it because I get sick of playing through the tutorial vault section for the ten millionth time. :lol:

Or I use a save made right at the vault exit. The main issue with the quick start is you don't get the medical bobble-head with it, which means you can't get it until you get the quest to re-enter the vault much later in the play-through.
I always have it installed since I primarily use TTW simply to play FO3 and have a separate FNV installation for FNV (more mods available for basic FNV). The advantage of the GoG version: Easy to manage multiple installations.
You can just do this with Mod Organizer on one installation.

Thorne67
Posts: 3
Joined: Sun May 09, 2021 3:07 pm

Re: TTW Temporary Optionals

Post by Thorne67 » Tue Jun 15, 2021 6:13 am

Hi Roy and TTW enthusiasts. Many thanks and blessings for TTW. Couldn't play FO3 or FNV on my old single core 8g ram 512k video laptop. TTW fixed it. Also thanks and blessings to...BaconCatBug for sending me the scripts to use with xEdit to convert things to TTW.

Uhmmmm...I have no way to use google drive. Is there any way you could post this to Nexus? Internet Download Manager is still able to catch links there so...

Oh. Ya. The grandkids kept waking me up saying there's a new TTW? It took FOREVER getting 3.2, 3.21 and 3.22. What version are we on now and will the conversion scripts still work? Thanks!!

IndepthEther
Posts: 1
Joined: Thu Jul 15, 2021 11:24 am

Re: TTW Temporary Optionals

Post by IndepthEther » Thu Jul 15, 2021 11:41 am

beamernst wrote:
Sat Dec 05, 2020 3:07 am
APA mk1 100% does not work in DC. as the other guy said ive encountered atleast 40 enclave soldiers by now and not one of them has that armor.
The same goes for me, I can't seem to find any Enclave members wearing the APA MK1 at all and I remember that the .eps file had work before. do I need MCM to get it working?

Ezrah
Posts: 59
Joined: Thu Feb 07, 2019 9:36 pm

Re: TTW Temporary Optionals

Post by Ezrah » Mon Nov 08, 2021 7:52 pm

Can I use the slower experience module for regular New Vegas?

Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

Re: TTW Temporary Optionals

Post by Lyndi » Tue Nov 09, 2021 4:52 am

Ezrah wrote:
Mon Nov 08, 2021 7:52 pm
Can I use the slower experience module for regular New Vegas?
No, these files have TTW as a master. Look on Nexus for mods that are FNV only.
Produces the programming equivalent of coffee stains.

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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: TTW Temporary Optionals

Post by Laclongquan » Tue Nov 09, 2021 11:20 am

You can do that for pure fnv and its slower feature still bleed into ttw no problem. Its how i did it for last two runs.
----
The armor expansion doesnt work so far.
Lvl 18, around rivet city quests.
A full visit of coc ffraidercamp01-23, beth office, key bridge, fairfax, satcomarray03 etc all the respawnable raider spots.
According to my looted armors, 250+ raider armors so at least that many targets (including morespawn)
Not one single instance of pitt raider armor. Not one infiltrator or steel saws
It stand at highest priority of my load order
I will do another test run after 3 more days
Edit: nope. Another run with total hostile counted up to 500 and not one pitt suit or weapon

hedelt
Posts: 3
Joined: Sun Oct 14, 2018 11:35 am

Re: TTW Temporary Optionals

Post by hedelt » Mon Mar 07, 2022 4:14 pm

Should these optionals still be used or has they been replaced in 3.3?

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