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TTW Temporary Optionals
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- Posts: 2
- Joined: Thu May 13, 2021 6:56 am
Re: TTW Temporary Optionals
My apologies if this has been answered elsewhere, but do these "TTW Temporary Optionals" still need to be downloaded? Or have they been made into .ini form in one of the TTW releases?
I used NMM for 2 years after it stopped being supported. Do not hesitate to point out my errors.
- Ence
- Posts: 56
- Joined: Wed Mar 13, 2019 9:30 am
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- Posts: 2
- Joined: Thu May 13, 2021 6:56 am
Re: TTW Temporary Optionals
I used NMM for 2 years after it stopped being supported. Do not hesitate to point out my errors.
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- Posts: 1
- Joined: Thu Nov 01, 2018 3:15 am
Re: TTW Temporary Optionals
You can just do this with Mod Organizer on one installation.katnerd wrote: ↑Sat Feb 27, 2021 4:31 pmI always have it installed since I primarily use TTW simply to play FO3 and have a separate FNV installation for FNV (more mods available for basic FNV). The advantage of the GoG version: Easy to manage multiple installations.jlf65 wrote: ↑Sat Feb 27, 2021 12:11 pmI use it because I get sick of playing through the tutorial vault section for the ten millionth time.
Or I use a save made right at the vault exit. The main issue with the quick start is you don't get the medical bobble-head with it, which means you can't get it until you get the quest to re-enter the vault much later in the play-through.
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- Posts: 3
- Joined: Sun May 09, 2021 3:07 pm
Re: TTW Temporary Optionals
Hi Roy and TTW enthusiasts. Many thanks and blessings for TTW. Couldn't play FO3 or FNV on my old single core 8g ram 512k video laptop. TTW fixed it. Also thanks and blessings to...BaconCatBug for sending me the scripts to use with xEdit to convert things to TTW.
Uhmmmm...I have no way to use google drive. Is there any way you could post this to Nexus? Internet Download Manager is still able to catch links there so...
Oh. Ya. The grandkids kept waking me up saying there's a new TTW? It took FOREVER getting 3.2, 3.21 and 3.22. What version are we on now and will the conversion scripts still work? Thanks!!
Uhmmmm...I have no way to use google drive. Is there any way you could post this to Nexus? Internet Download Manager is still able to catch links there so...
Oh. Ya. The grandkids kept waking me up saying there's a new TTW? It took FOREVER getting 3.2, 3.21 and 3.22. What version are we on now and will the conversion scripts still work? Thanks!!
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- Posts: 1
- Joined: Thu Jul 15, 2021 11:24 am
Re: TTW Temporary Optionals
The same goes for me, I can't seem to find any Enclave members wearing the APA MK1 at all and I remember that the .eps file had work before. do I need MCM to get it working?
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- Posts: 59
- Joined: Thu Feb 07, 2019 9:36 pm
Re: TTW Temporary Optionals
Can I use the slower experience module for regular New Vegas?
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- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
Re: TTW Temporary Optionals
No, these files have TTW as a master. Look on Nexus for mods that are FNV only.
Produces the programming equivalent of coffee stains.
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: TTW Temporary Optionals
You can do that for pure fnv and its slower feature still bleed into ttw no problem. Its how i did it for last two runs.
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The armor expansion doesnt work so far.
Lvl 18, around rivet city quests.
A full visit of coc ffraidercamp01-23, beth office, key bridge, fairfax, satcomarray03 etc all the respawnable raider spots.
According to my looted armors, 250+ raider armors so at least that many targets (including morespawn)
Not one single instance of pitt raider armor. Not one infiltrator or steel saws
It stand at highest priority of my load order
I will do another test run after 3 more days
Edit: nope. Another run with total hostile counted up to 500 and not one pitt suit or weapon
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The armor expansion doesnt work so far.
Lvl 18, around rivet city quests.
A full visit of coc ffraidercamp01-23, beth office, key bridge, fairfax, satcomarray03 etc all the respawnable raider spots.
According to my looted armors, 250+ raider armors so at least that many targets (including morespawn)
Not one single instance of pitt raider armor. Not one infiltrator or steel saws
It stand at highest priority of my load order
I will do another test run after 3 more days
Edit: nope. Another run with total hostile counted up to 500 and not one pitt suit or weapon
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- Posts: 3
- Joined: Sun Oct 14, 2018 11:35 am
Re: TTW Temporary Optionals
Should these optionals still be used or has they been replaced in 3.3?