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Sawyer Batty Mod

Mod releases and conversions for Current versions of TTW
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Lyaneri
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Re: Sawyer Batty Mod

Post by Lyaneri » Sat Feb 09, 2019 11:04 am

RoyBatty wrote:
Sat Feb 09, 2019 3:53 am
dunno about the firebomb, that was joshes edit.
Oh.

Also about power armor, there is still this edit in JSawyerScript:

Code: Select all

	Player.AddPerk PowerArmorTraining	; do this instead of breaking PA animations by removing the PA flag - RB
		SetPCCanUsePowerArmor 1
Think "Player.AddPerk PowerArmorTraining" should be removed since now it only adds carry weight to power armors.
Think that was J. Sawyer's intention: To be able to equip power armor from start but still get some benefit when you get PowerArmorTraining perk.

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RoyBatty
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Re: Sawyer Batty Mod

Post by RoyBatty » Sat Feb 09, 2019 12:07 pm

Well no, because what he did was remove the Power Armor flag from armors which completely broke their custom animations which is a mega derp.
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Lyaneri
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Re: Sawyer Batty Mod

Post by Lyaneri » Sat Feb 09, 2019 12:28 pm

Just checked all power armors and they all still got power armor flag on them :O Guess you reverted and forgot.

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RoyBatty
Gary
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Re: Sawyer Batty Mod

Post by RoyBatty » Sat Feb 09, 2019 3:22 pm

Yeah I reverted them on purpose, so in order to wear PA you need the perk ;)
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Lyaneri
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Re: Sawyer Batty Mod

Post by Lyaneri » Sat Feb 09, 2019 5:26 pm

But you added "SetPCCanUsePowerArmor 1" to script meaning you can use power armor no matter if you have PA Training perk or not.
Just loaded up save to check if I'm going crazy and giving wrong information but no, I'm able to use power armor without PA Training perk. I removed perk via console 30ish gameplay hours ago.

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RoyBatty
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Re: Sawyer Batty Mod

Post by RoyBatty » Sat Feb 09, 2019 6:43 pm

oh, I wondered what it was for... hahaha, it's funny because NV just gives the perk and doesn't set that. Interesting. OK, well I can fix that then. :)
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EyeDeck
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Re: Sawyer Batty Mod

Post by EyeDeck » Sat Feb 09, 2019 6:58 pm

I just remembered that I forgot about Star Paladin Cross in the PA enchantments...obviously she should be getting the full benefits of power armor. I also switched the silly GetIsID chains out with a single IsInList, since I think it's cleaner, and added a new, corresponding formlist (as an injected record to make it simpler to merge): [link]

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RoyBatty
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Re: Sawyer Batty Mod

Post by RoyBatty » Sun Feb 10, 2019 3:23 am

Thanks again eyedeck.

Merging is no problem for me ;)
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DBGTZ117
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Re: Sawyer Batty Mod

Post by DBGTZ117 » Fri Feb 15, 2019 4:36 am

For Elijah's Ramblings perk, is it supposed to be +125% critical damage or just +25%? It says it'll give you +125% but only gives +25%. I'm assuming +25%.

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RoyBatty
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Re: Sawyer Batty Mod

Post by RoyBatty » Fri Feb 15, 2019 6:28 am

+25% yeah
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