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Sawyer Batty Mod

Mod releases and conversions for Current versions of TTW
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RoyBatty
Gary
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Sawyer Batty Mod

Post by RoyBatty » Tue Nov 13, 2018 7:44 am

This is mostly jsawyer's mod with my own edits to remove the level cap change and logan's loophole change. Many many bugs fixed, TTW compatibility and the pre-order packs placed in logical areas around Springvale and Megaton. I will not post a list of changes, since I don't remember anymore.

This is NOT pure jsawyer mod, but my own edit and revision, I want to make that clear.

https://www.nexusmods.com/newvegas/mods/75598

Update 1: 25-12-2018
SpoilerShow
Fixed healing rates on TTW food and a couple missed in NV
Adjusted some armors to have weight changes
Changed a couple load screens to reflect changes
Removed change to hoarder because carry weight penalty was removed
Update 2: 01-03-2019
SpoilerShow
Fixed AMR suppressor fire sounds
Fixed Cass's shotgun pickup sound
Fixed Fatman pickup/putdown sounds
Added Fatman Shoot 3D Dist sound
Forwarded many fixes from YUPTTW (thanks Lyaneri)
Fixed hatchling mirelurk meat hunger restoration to only show in hardcore
Fixed softshell mirelurk meat hunger restoration to only show in hardcore
Fixed Power Armor training to work correctly with the player and companions (thanks EyeDeck)
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IvoryOwl
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Re: Sawyer Batty Mod

Post by IvoryOwl » Tue Nov 13, 2018 9:34 am

This is probably going to sound stupid but... do I need to download the original Jsawyer mod and patch it up or does this come with everything included?

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RoyBatty
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Re: Sawyer Batty Mod

Post by RoyBatty » Tue Nov 13, 2018 11:08 am

This is everything in one esp.
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Traius
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Re: Sawyer Batty Mod

Post by Traius » Tue Nov 13, 2018 3:50 pm

Correct me if I'm wrong, but I'm going to assume that this is your personal conversion of the ORIGINAL JSawyer mod, and not PushTheWinButton's JSawyer Ultimate Edition right? Either way it's still really cool and thanks.

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RoyBatty
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Re: Sawyer Batty Mod

Post by RoyBatty » Tue Nov 13, 2018 10:54 pm

It is the original mod yes, JSUE is entirely PTWB's thing and not related.
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123nick
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Re: Sawyer Batty Mod

Post by 123nick » Thu Nov 15, 2018 5:46 am

is there a guide too where the pre order packs are? like a cheat sheet?

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RoyBatty
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Re: Sawyer Batty Mod

Post by RoyBatty » Thu Nov 15, 2018 10:56 pm

I did not make one, but I remember where they are.

The raider pack is near springvale school in the back porch of a house
The classic pack is in the trunk of a car south of megaton
the caravan pack is in the basement of red's house
the mercenary pack is in the small talon outpost between megaton and greyditch
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Traius
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Re: Sawyer Batty Mod

Post by Traius » Fri Nov 16, 2018 3:13 pm

Question for you. I know that the JSawyer mod already has some xp reduction in it. Would it be fine to use the TTW xp reduction optional on top of this or am I asking for trouble (and a REALLY long leveling curve)?

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RoyBatty
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Re: Sawyer Batty Mod

Post by RoyBatty » Sun Nov 18, 2018 10:11 am

yeah I used em both
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SeriousCreeper
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Re: Sawyer Batty Mod

Post by SeriousCreeper » Mon Nov 19, 2018 9:23 pm

Where should this be in the load order? Currently moved it to the bottom, followed by the TTW Exp Reduction/PerPerLevel mods. Would that be fine?

Cheers,
SC

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