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TTW Quick Start

Mod releases and conversions for Current versions of TTW
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RoyBatty
Gary
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Location: Vault 108

Re: TTW Quick Start

Post by RoyBatty » Sat Dec 29, 2018 10:00 pm

That was an amazing thread, would to see it relevant again and sticky it.
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EnderDragonFire
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Re: TTW Quick Start

Post by EnderDragonFire » Sun Dec 30, 2018 2:40 am

RoyBatty wrote:
Sat Dec 29, 2018 10:00 pm
That was an amazing thread, would to see it relevant again and sticky it.
Seconded. I learned so much about these games when I read that thread the first time!

"Who are you, who do not know your history?"



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Risewild
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Re: TTW Quick Start

Post by Risewild » Sun Dec 30, 2018 4:00 am

I just took a quick look and if I try to edit that thread... It will become a mess. It will lose it's anchor links. I have no idea how to make BBCode anchors. I tried making them the way I know, but they don't seem to work :?
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theicedevil
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Re: TTW Quick Start

Post by theicedevil » Sun Dec 30, 2018 10:31 pm

EnderDragonFire wrote:
Sat Dec 29, 2018 1:05 am
RoyBatty wrote:
Fri Dec 28, 2018 8:55 pm
The Quick Start is for the "Good" path so you have access to the most content later. You can't loot armor from living people.
I never realized you could actually complete Vault 101 without killing at least some of the guards. I should try that some time, and see how it goes; I imagine you need to tag sneak or play on Easy?
RoyBatty wrote:
Fri Dec 28, 2018 8:55 pm
It's my mod, not an optional. I do what I want. :)
Of course! Sorry if I worded my question like a demand; I was just curious as to the rationale vis a vis what items you chose to give the player. I don't expect you to change anything.
:o :shock: Damn it! Now I have to restart the game! :lol:

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nexusmodsforme
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Re: TTW Quick Start

Post by nexusmodsforme » Tue Jan 01, 2019 1:50 am

Boschpiper wrote:
Fri Dec 28, 2018 8:42 pm
EnderDragonFire wrote:
Fri Dec 28, 2018 7:47 pm
Why do you start with only one set of Security Armor? You can loot multiple sets in the Vault. It would be useful to have at least one spare set for a companion, in my opinion. It's not like you can easily get the security armor later in the game, if you prefer it for aesthetic reasons over other armor.
True, but roleplaying wise it makes sense that you'd only grab what you need while you're trying to escape.
It also bugged me at first because I'm a serial looter of all things visible, but it makes sense.
It also gives you the stuff from the locked picture which technically in vanilla you'd only get much later, including 300 caps, which should be enough to get a companion a decent entry level outfit.
Totally sympathize Boschpiper, I typically pick up most things and I played a game once where I picked up every single item in the game I came across.
"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand
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comatosedragon
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Re: TTW Quick Start

Post by comatosedragon » Sat Jan 05, 2019 12:54 pm

Is the Rock-it-Launcher schematic hidden somewhere in the vault for when not using this mod?
Or is that just a little bonus only available with Quick Start?

EDIT: Nevermind, I guess it was in the locked picture frame? I just never knew that.

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RoyBatty
Gary
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Re: TTW Quick Start

Post by RoyBatty » Sat Jan 05, 2019 1:39 pm

Yep it's in the locked picture frame, if you make your build right before leaving the vault you can just barely get it.
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nexusmodsforme
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Re: TTW Quick Start

Post by nexusmodsforme » Tue Jan 08, 2019 3:20 am

Instructions for this are posted under the forums here concerning little-known FAQs in Fallout or you can find it on other sites by doing a google search.
"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand
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Ence
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Re: TTW Quick Start

Post by Ence » Wed Apr 03, 2019 4:48 am

Sad that bobblehead not include.

jiggamcbigga
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Re: TTW Quick Start

Post by jiggamcbigga » Thu May 23, 2019 3:06 am

is anyone else crashing as soon as you leave the vault?

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