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Encumbrance of Containers in G.E.C.K.

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Yossarian
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Joined: Sun Oct 27, 2013 7:56 pm

Encumbrance of Containers in G.E.C.K.

Post by Yossarian » Tue Nov 13, 2018 1:45 pm

Hi,

I've found a strange bug in my mod, that has a minus encumbrance on many of my merchant containers. This causes these Merchants not to sell all the goods I want them to sell. Any idea how to fix this? Normally containers shouldn't have encumbrance. I tried to increase the weight on the container, but it didn't help.

Regards

Yoss

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RoyBatty
Gary
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Re: Encumbrance of Containers in G.E.C.K.

Post by RoyBatty » Tue Nov 13, 2018 1:55 pm

They should not have had the weight field changed. Change it to 0 in FNVEdit, should fix any problem.
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Yossarian
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Joined: Sun Oct 27, 2013 7:56 pm

Re: Encumbrance of Containers in G.E.C.K.

Post by Yossarian » Tue Nov 13, 2018 5:28 pm

Already tried that, but it doesn't solve the issue. Weight just gets added as - value on the container and whatever I'm trying, nothing helps. Only creating new vendor containers could help, but due to the workload involved, I would prefer a better solution.

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RoyBatty
Gary
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Re: Encumbrance of Containers in G.E.C.K.

Post by RoyBatty » Tue Nov 13, 2018 10:51 pm

Are you trying from an in progress game save? If the containers are persistent (they should be for vendors) they are baked into your save and any changes may or may not apply.
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Yossarian
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Re: Encumbrance of Containers in G.E.C.K.

Post by Yossarian » Wed Nov 14, 2018 4:05 pm

No, it's a fresh save. Issue is, that encumbrance shows with - values for all newly added items and it seems there is nothing to influence it. Looks like I'm going to re-create the effected containers.

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RoyBatty
Gary
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Re: Encumbrance of Containers in G.E.C.K.

Post by RoyBatty » Thu Nov 15, 2018 1:39 am

That's just bizarre.
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Yossarian
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Re: Encumbrance of Containers in G.E.C.K.

Post by Yossarian » Thu Nov 15, 2018 12:50 pm

I'm not sure if this is related to the encumbrance. My Merchants just don't show all the goods they're supposed to show. Especially weapons and armors. Other items seem to show up fine. I'm totally lost on this. It's not something obvious like not having ticked all merchant services or similar. Also, weight on all containers is on 0 now and I even recreated some containers from the scratch. I'm running a fresh game just after leaving Docs house with no other mods installed. It can't be a mod conflict, it can't be a savegame issue. I've tried to assign the selling containers to different NPCs and switched the containers between NPCs and these containers behave differently on every NPC. For example, I assign the same container to Merchant A and it will show me Ammo and Armor, I assign it to Merchant B and it will only show me ammo. Ammo however, always shows up. If I check the reference container by opening it in-world (not via Merchant menu) then all items are there.

So, something must cause the Merchants to not show me all goods available in their merchant container. Any idea....

Yossarian
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Re: Encumbrance of Containers in G.E.C.K.

Post by Yossarian » Thu Nov 15, 2018 2:07 pm

OK I found what was causing this and it's an G.E.C.K. bug. Oh my, took me several hours of dig dugging to figure this.

As soon as you change the health/condition value in the container of the merchant, the item is not sold anymore.
Even if you change it back to 100% again, it will not help. The only solution is, to readd the item. Don't touch the condition tab thou.

So, if a merchant should sell items below 100% condition, then you'll have to work with leveled lists.
Since the developers used leveled lists for everything, I guess this bug is not very well known, but easily re-produceable.

Incredible annoying, so for any item you wanna put on a vendor with low condition, you have to create a lvl list first.
I'm quite suprised considering the amount of newly added items by mods, that nobody so far has found this bug.

Roy, maybe it's worth adding this to the GECK wiki.

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RoyBatty
Gary
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Re: Encumbrance of Containers in G.E.C.K.

Post by RoyBatty » Thu Nov 15, 2018 11:06 pm

Oh yes, you shouldn't add items directly to a container for sale, they should always be in a list or the container will not populate correctly. This is by design actually.

F3 does this for moira and a few other merchants to add the schematics for sale so they don't respawn, they are always 100% condition and also use the ownership trick described below.

Also, a merchant will sell anything they or their factions owns, this is a hold over from oblivion market merchants.

I use this faction trick to add more containers to merchants in a completely unobtrusive way.

I can add this information to the WIKI.
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