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Semi-transparent Door Glass

Amjeerih
Posts: 7
Joined: Fri Dec 07, 2018 9:38 am

Semi-transparent Door Glass

Post by Amjeerih » Sun Dec 09, 2018 4:09 am

Murilognt requested a conversion and merge of the FO3 and NV versions of this mod over in the Mod Talk subforum. He posted a screenshot indicating that he received permission for someone here to do so, so I thought I would try my hand at it.

I just used the conversion script here and a merge script for FNVEdit because the mod seemed pretty simple. The result seems to be working perfectly both in the Capital Wasteland and Mojave. Criticisms welcome.

Please endorse the originals over at Nexus Mods:

https://www.nexusmods.com/fallout3/mods/22663
https://www.nexusmods.com/newvegas/mods/63742/

Here is a link to the conversion:

*removed*

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Murilognt
Posts: 5
Joined: Mon Nov 12, 2018 4:41 pm
Location: Brazil
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Re: Semi-transparent Door Glass

Post by Murilognt » Sun Dec 09, 2018 6:59 pm

Thanks

haydenbishop
Posts: 1
Joined: Tue Nov 20, 2018 2:03 am

Re: Semi-transparent Door Glass

Post by haydenbishop » Sun Dec 09, 2018 11:16 pm

Thanks, this is awesome.

tgltgltclutch
Posts: 26
Joined: Thu Oct 11, 2018 7:19 pm
Location: Sweden
Contact:

Re: Semi-transparent Door Glass

Post by tgltgltclutch » Fri Dec 14, 2018 8:21 am

looks really nice.Thanks

Langeston
Posts: 13
Joined: Sat Dec 08, 2018 9:56 pm

Re: Semi-transparent Door Glass

Post by Langeston » Tue Dec 18, 2018 9:11 am

There are a number of edits to "Water Height" that put it at 0.00000, is that intentional?

theicedevil
Posts: 20
Joined: Wed Sep 26, 2018 10:45 pm

Re: Semi-transparent Door Glass

Post by theicedevil » Tue Dec 25, 2018 11:11 am

Amjeerih wrote:
Sun Dec 09, 2018 4:09 am
Murilognt requested a conversion and merge of the FO3 and NV versions of this mod over in the Mod Talk subforum. He posted a screenshot indicating that he received permission for someone here to do so, so I thought I would try my hand at it.

I just used the conversion script here and a merge script for FNVEdit because the mod seemed pretty simple. The result seems to be working perfectly both in the Capital Wasteland and Mojave. Criticisms welcome.

Please endorse the originals over at Nexus Mods:

https://www.nexusmods.com/fallout3/mods/22663
https://www.nexusmods.com/newvegas/mods/63742/

Here is a link to the conversion:

https://drive.google.com/open?id=1pZ3Cc ... 3AdGJs7UhE
There are a number of wild edits in this plugin. Converting the file for TTW doesn't role over changes made in TaleOfTwoWasteland.esm into STDG.esp. Using this plugin could possibly break the game because there are a number of quest flags added by TaleOfTwoWasteland.esm that are removed by STDG.esp. Nearly every record that conflict with TaleOfTwoWasteland.esm with the exception the "NAME - Base" records in placed objects need to be need to be imported into STDG.esp. Regarding the Placed Objects, be very careful not to edit the "NAME - Base" records, those are what make the Transparent windows work. A few of the door models also need to be changed to the mods counterparts to fit in line with changes made by both TaleOfTwoWasteland.esm and YUPTTW.esm. If you don't know what you are doing, do not attempt fixing this mod. I fixed it all myself already. If I can get the OK, I could send it to you.

PHANTASM
Posts: 4
Joined: Fri Nov 23, 2018 10:06 am

Re: Semi-transparent Door Glass

Post by PHANTASM » Tue Dec 25, 2018 1:38 pm

theicedevil wrote:
Tue Dec 25, 2018 11:11 am
There are a number of wild edits in this plugin. Converting the file for TTW doesn't role over changes made in TaleOfTwoWasteland.esm into STDG.esp. Using this plugin could possibly break the game because there are a number of quest flags added by TaleOfTwoWasteland.esm that are removed by STDG.esp. Nearly every record that conflict with TaleOfTwoWasteland.esm with the exception the "NAME - Base" records in placed objects need to be need to be imported into STDG.esp. Regarding the Placed Objects, be very careful not to edit the "NAME - Base" records, those are what make the Transparent windows work. A few of the door models also need to be changed to the mods counterparts to fit in line with changes made by both TaleOfTwoWasteland.esm and YUPTTW.esm. If you don't know what you are doing, do not attempt fixing this mod. I fixed it all myself already. If I can get the OK, I could send it to you.
There is also a version edited by Qolore that removes edits to certain cells that caused transparency issues, if you want to check it out and incorporate those changes into your fixed version. The download is on this page: https://hackmd.io/s/SkWDyxNo7#

theicedevil
Posts: 20
Joined: Wed Sep 26, 2018 10:45 pm

Re: Semi-transparent Door Glass

Post by theicedevil » Wed Dec 26, 2018 12:41 pm

PHANTASM wrote:
Tue Dec 25, 2018 1:38 pm
theicedevil wrote:
Tue Dec 25, 2018 11:11 am
There are a number of wild edits in this plugin. Converting the file for TTW doesn't role over changes made in TaleOfTwoWasteland.esm into STDG.esp. Using this plugin could possibly break the game because there are a number of quest flags added by TaleOfTwoWasteland.esm that are removed by STDG.esp. Nearly every record that conflict with TaleOfTwoWasteland.esm with the exception the "NAME - Base" records in placed objects need to be need to be imported into STDG.esp. Regarding the Placed Objects, be very careful not to edit the "NAME - Base" records, those are what make the Transparent windows work. A few of the door models also need to be changed to the mods counterparts to fit in line with changes made by both TaleOfTwoWasteland.esm and YUPTTW.esm. If you don't know what you are doing, do not attempt fixing this mod. I fixed it all myself already. If I can get the OK, I could send it to you.
There is also a version edited by Qolore that removes edits to certain cells that caused transparency issues, if you want to check it out and incorporate those changes into your fixed version. The download is on this page: https://hackmd.io/s/SkWDyxNo7#
Thank you for pointing that out. I spent the majority of Christmas day working on this thing (I had my family Christmas a few days prior so the whole day was free). I literally made the plugin from scratch, taking both FO3 and Qolore's FNV version, converting and fixing conflicts with TTW individually, and then merging them into a new plugin. I cleaned up the plugin too, removing the duplicate Door and Static references that pointed to the same models. This last part is what took the longest, but luckily I know some xEdit tricks to make the job easier. Double checked the plugin for errors and breathed a sigh of relief that there were none. Unfortunately, I don't think I'm able to share this. Need permissions you know.

PHANTASM
Posts: 4
Joined: Fri Nov 23, 2018 10:06 am

Re: Semi-transparent Door Glass

Post by PHANTASM » Wed Dec 26, 2018 1:46 pm

theicedevil wrote:
Wed Dec 26, 2018 12:41 pm
Thank you for pointing that out. I spent the majority of Christmas day working on this thing (I had my family Christmas a few days prior so the whole day was free). I literally made the plugin from scratch, taking both FO3 and Qolore's FNV version, converting and fixing conflicts with TTW individually, and then merging them into a new plugin. I cleaned up the plugin too, removing the duplicate Door and Static references that pointed to the same models. This last part is what took the longest, but luckily I know some xEdit tricks to make the job easier. Double checked the plugin for errors and breathed a sigh of relief that there were none. Unfortunately, I don't think I'm able to share this. Need permissions you know.
Permission was given to convert the mod. So you can post it here. It is just up to Amjeerih if he wants to replace his version in the OP with your fixed one.

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RoyBatty
Gary
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Location: Vault 108

Re: Semi-transparent Door Glass

Post by RoyBatty » Wed Dec 26, 2018 7:15 pm

Post your fixed version please. I removed the other as it will break TTW.
Image

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