https://drive.google.com/file/d/15Nm9P- ... IGcfL3_t81
This is a patch for lasere200's mod to work with TTW. The author is okay with modifying his mod.
The NV mod is here https://www.nexusmods.com/newvegas/mods/42631 Go there and download it.
You need to install the original mod first, I'm only providing a patch for it.
Here is the link to lasere200's post that details how to use his mod https://forums.nexusmods.com/index.php? ... ry14298213===========
HOW TO USE
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LOOT - enables the mod (if this is off nothing is looted) - Hotkey L
STEAL - enables stealing - Hotkey K
LOCKPICK - with this mode enabled the lockpick minigame will be automatically started when an locked safe that you can unlock is in range. If you don't have the skill for it you will hear like a spamming sound. The thing is that when you are just clearing buildings or areas you want to know if you missed a safe you could unlock or one you couldn't. The ones you can are obvious because the minigame starts. The mod will still attempt to open the ones you can't when you are in range. Because the script does this every frame you will hear the error sound starting up every frame while you are in range. It serves as a perfect warning for a proximity safe above your skill level. I'm satisfied with it but if you do hate the sound you can switch it off. IMO it's a great feature to have on.
CONSUME - hardcore only feature that consumes food and drink as you encounter them in the game world. You can set both thresholds in MCM. The idea is not to carry regular drinks and food with you when you can just eat them as you find them if you need them.
- Use the MCM menu to customize your Auto Loot Enhanced experience.
The mod has 10 formID lists you can activate or deactivate independently for automatic pick up. These lists are easy to modify in FNVEdit.
Activation is done ingame using the MCM menu.
The lists are:
- ammo
- weapons
- money (caps, casino chips, legion/NCR money)
- armor
- caravan cards
- misc items
- weapon mods
- books and notes (skill books only. includes holotapes)
- consumables (includes all food, drink, chems)
- magazines
I tried to keep quest items and other special stuff like bobbleheads out of the lists as much as possible, so you still need to keep your eyes open.
The patch esp has the original Auto Loot Enhanced as its master so you can't really go wrong with installing it. Hopefully your mod manager is smart enough to not allow you to place a file above its master in the load order. You can load both esps anywhere in the load order, there will be no conflicts with anything.
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Updated file 2019 may 27
Changes:
- now actually loots weapons.
- weapon prospector has been disabled. you either loot weapons by enabling the option in MCM or you don't.
- redone MCM options to actually reflect the modified loot lists.
- re enabled the CONSUME options and lists. read the quote above to understand what CONSUME does.
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Updated file 2019 may 29
Changes:
- removed AllPowerArmor form list from the biped model of the auto loot object. i don't even know why this was created like that.
- added player home protection, the option can be toggled on or off in the MCM menu. player homes are Megaton Player House, Tenpenny Tower Player Suite, Lucky 38 Floor 22 Suite. If this option is on looting will be automatically turned off inside the player homes. You will have to remember to turn it back on when you exit.
- bugfix for stealing everything inside Craterside Supply even with Stealing turned off.
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Updated file 2019 june 18
Changes:
- revised script conditions so tick boxes in the MCM menu actually disable/enable looting
- added tick box for Consumables. This will control all drink, food, chems. Bobby pins are controlled by the MISC tick box.