Noted, I'll fix that whenever I have TTW installed again.UsagiPyon wrote: ↑Tue Sep 17, 2019 8:08 amHi kazopert,Kazopert wrote: ↑Sat Aug 17, 2019 3:10 pmHere is a port of the old version of Merged Street Lights for TTW 2.X. It accounts for street lights in both the Mojave, Capital Wasteland and TTW areas.
https://drive.google.com/file/d/1oR0lqk ... sp=sharing
The following changes have been made:
- Changed most lights in the CW to use InvertedDaylightRegion instead of scripts.
- Disabled all scripts aside from the main quest script and heavily modified said script.
- Street lights around New Vegas will now only turn on if Helios One is activated and is directing power to that region.
- Removed a ton of wild edits and ITM's.
- Carried over all the latest TTW changes.
- Replaced most street light meshes with vanilla as the meshes did not play animations correctly regardless of what was done.
- Created an optional plugin that reduces the amounts of lights used, should reduce lighting bugs and improve performance.
- Other things I've forgotten about.
Found an error(?) in the mod while testing RL-3 today. There's a light miss alignment @ the Robot Repair Center near Canterbury Commons on Fallout 3 side.These are the lighting effects:SpoilerShow
XX0016D6, XX0016D7 & XX0016D8 from Street Lights TTW.esm
This is the affected lamp post:
0605EBCB from Fallout3.esm/TaleofTwoWastelands.esm
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Street Lights TTW
- Kazopert
- Posts: 13
- Joined: Sat May 25, 2019 4:49 pm
Re: Street Lights TTW
- Kazopert
- Posts: 13
- Joined: Sat May 25, 2019 4:49 pm
Re: Street Lights TTW
You using the less lights plugin? It was made to reduce the amount of lights, that black spot bug is too many light sources in one area.
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- Posts: 41
- Joined: Sat Sep 07, 2019 10:12 pm
Re: Street Lights TTW
Would never have thought it was so heavy. hopefully adding the optional file in mid playthrough wont cause problem
Nice mod though, adds a good touch of realism.
Nice mod though, adds a good touch of realism.
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- Posts: 1
- Joined: Mon Dec 17, 2018 8:59 am
Re: Street Lights TTW
Hey! Great mod, but some of the lights near Bethesda ruins are a little off-center.
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- Posts: 5
- Joined: Wed Mar 11, 2020 1:55 am
Re: Street Lights TTW
I am certain that there is a problem with the mod in Paradise Falls. As soon as there is a floating lamp at the entrance where the sandbags are.
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- Posts: 17
- Joined: Thu Oct 18, 2018 11:34 pm
Re: Street Lights TTW
Can any one tell me what could be wrong with these lights? I have to look in a certain direction for the lights to shine correctly and sometimes not at all.
SpoilerShow
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- Posts: 1
- Joined: Mon Oct 29, 2018 1:19 am
Re: Street Lights TTW
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- Posts: 1
- Joined: Sat Oct 17, 2020 8:02 pm
Re: Street Lights TTW
My lights look like this. Any help?
SpoilerShow
- Himself
- Posts: 36
- Joined: Tue Aug 13, 2019 11:25 pm
Re: Street Lights TTW
Wow thanks immensely for sharing/linking that, seems like such an improvement!StylezZz wrote: ↑Thu Oct 15, 2020 10:24 am
You should try this plugin:
https://www.nexusmods.com/newvegas/mods ... escription
Yet one more for the list of mods out there that are almost a necessity and I didn't even suspect it existed!!
It is a cruel joke that man was born with more intent than life.
- SpeedyB64
- Posts: 1
- Joined: Fri Nov 20, 2020 12:54 am
Re: Street Lights TTW
Looks like a good conversion, just been playing TTW again. Funny to have to download my own mod.