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Street Lights TTW
- Kazopert
- Posts: 13
- Joined: Sat May 25, 2019 4:49 pm
Street Lights TTW
Here is a port of the old version of Merged Street Lights for TTW 2.X. It accounts for street lights in both the Mojave, Capital Wasteland and TTW areas.
https://drive.google.com/open?id=12ybuY ... YQ1R7fd5KI
30/10/19 - Fixed a floating light near Canterbury Commons are removed a meta.ini file I packed in by accident.
The following changes have been made:
- Changed most lights in the CW to use InvertedDaylightRegion instead of scripts.
- Disabled all scripts aside from the main quest script and heavily modified said script.
- Street lights around New Vegas will now only turn on if Helios One is activated and is directing power to that region.
- Removed a ton of wild edits and ITM's.
- Carried over all the latest TTW changes.
- Replaced most street light meshes with vanilla as the meshes did not play animations correctly regardless of what was done.
- Created an optional plugin that reduces the amounts of lights used, should reduce lighting bugs and improve performance.
- Other things I've forgotten about.
https://drive.google.com/open?id=12ybuY ... YQ1R7fd5KI
30/10/19 - Fixed a floating light near Canterbury Commons are removed a meta.ini file I packed in by accident.
The following changes have been made:
- Changed most lights in the CW to use InvertedDaylightRegion instead of scripts.
- Disabled all scripts aside from the main quest script and heavily modified said script.
- Street lights around New Vegas will now only turn on if Helios One is activated and is directing power to that region.
- Removed a ton of wild edits and ITM's.
- Carried over all the latest TTW changes.
- Replaced most street light meshes with vanilla as the meshes did not play animations correctly regardless of what was done.
- Created an optional plugin that reduces the amounts of lights used, should reduce lighting bugs and improve performance.
- Other things I've forgotten about.
Last edited by Kazopert on Wed Oct 30, 2019 12:07 pm, edited 1 time in total.
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Street Lights TTW
Awesome! I've been missing this around DC. Being more of a city setting, it can really use the lights.
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- Posts: 56
- Joined: Sat Nov 24, 2018 4:18 am
Re: Street Lights TTW
Hi kazopert, and thank you for this mod!
It's beautiful to see this old gem restored and updated to modern TTW.
Do you happen to know if there's any compatibility issue with "Project Interiors" or "A World of Pain"?
It's beautiful to see this old gem restored and updated to modern TTW.
Do you happen to know if there's any compatibility issue with "Project Interiors" or "A World of Pain"?
- Kazopert
- Posts: 13
- Joined: Sat May 25, 2019 4:49 pm
Re: Street Lights TTW
I don't think there will be, this mod generally replaces vanilla streetlights and as such won't touch either of those mods.
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- Posts: 184
- Joined: Thu Jan 17, 2019 4:09 pm
Re: Street Lights TTW
somehow missed this and thank you for it .
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Street Lights TTW
Had a chance to run around in the dark yesterday as I was testing my nightvision goggle patch. The street lights mod is working great, which is good as it was a favorite of mine in FO3.
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- Posts: 56
- Joined: Sat Nov 24, 2018 4:18 am
Re: Street Lights TTW
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- Posts: 184
- Joined: Thu Jan 17, 2019 4:09 pm
Re: Street Lights TTW
Hi kazopert,Kazopert wrote: ↑Sat Aug 17, 2019 3:10 pmHere is a port of the old version of Merged Street Lights for TTW 2.X. It accounts for street lights in both the Mojave, Capital Wasteland and TTW areas.
https://drive.google.com/file/d/1oR0lqk ... sp=sharing
The following changes have been made:
- Changed most lights in the CW to use InvertedDaylightRegion instead of scripts.
- Disabled all scripts aside from the main quest script and heavily modified said script.
- Street lights around New Vegas will now only turn on if Helios One is activated and is directing power to that region.
- Removed a ton of wild edits and ITM's.
- Carried over all the latest TTW changes.
- Replaced most street light meshes with vanilla as the meshes did not play animations correctly regardless of what was done.
- Created an optional plugin that reduces the amounts of lights used, should reduce lighting bugs and improve performance.
- Other things I've forgotten about.
Found an error(?) in the mod while testing RL-3 today. There's a light miss alignment @ the Robot Repair Center near Canterbury Commons on Fallout 3 side.
SpoilerShow
XX0016D6, XX0016D7 & XX0016D8 from Street Lights TTW.esm
This is the affected lamp post:
0605EBCB from Fallout3.esm/TaleofTwoWastelands.esm
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- Posts: 3
- Joined: Mon Jun 24, 2019 6:04 pm
Re: Street Lights TTW
Uggly black textures
in some parts (like Radio Galaxia) they are uggly black holes and textures, im only ussing this mod and ENB and the problem still appaering...
in some parts (like Radio Galaxia) they are uggly black holes and textures, im only ussing this mod and ENB and the problem still appaering...
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108