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Beam Me Up, Sally (Zeta fast travel) 3.x

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EyeDeck
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Joined: Mon Dec 29, 2014 8:44 pm

Beam Me Up, Sally (Zeta fast travel) 3.x

Post by EyeDeck » Thu Mar 05, 2020 6:26 am

Adds a (very) short quest upon completion of "This Galaxy Ain't Big Enough..." that allows you to use Mothership Zeta's teleporters to travel to and from the Capital Wasteland, The Pitt, Point Lookout, the Mojave, Zion National Park, and the Divide. Gives a nice incentive to complete Mothership Zeta beyond acquiring a pile of 5000 alien power modules you'll probably never use.

Unlocking a shortcut requires traveling to the location at least once, then back to the Mothership.

Companions can come too, except to Point Lookout and the Divide prior to completion of those areas' main questline.

Now updated for TTW 3.x, but the original version only had like seven downloads, so I doubt anyone remembers it anyway. Original thread's still somewhere in the old 2.9.x forum. Cleaned up the implementation while I was at it, too.

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Goes nicely with TTW Transportalponder! Extended.

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jlf65
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Re: Beam Me Up, Sally (Zeta fast travel) 3.x

Post by jlf65 » Thu Mar 05, 2020 2:01 pm

Nice! Good to see another Zeta mod conversion. 8-)

Akanelove
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Re: Beam Me Up, Sally (Zeta fast travel) 3.x

Post by Akanelove » Thu Mar 05, 2020 5:10 pm

Cool!! But what about Big MT??

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EyeDeck
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Re: Beam Me Up, Sally (Zeta fast travel) 3.x

Post by EyeDeck » Thu Mar 05, 2020 5:25 pm

Odds are I didn't originally bother to include Big MT because the Transportalponder already exists for that, and replicating all of the relevant DLC entrance/exit scripts is a big pain. I suppose it would have been nice to have as a shortcut to get to the mothership, though.

R3publicDespot
Posts: 6
Joined: Sun Sep 16, 2018 7:36 am

Re: Beam Me Up, Sally (Zeta fast travel) 3.x

Post by R3publicDespot » Sat Apr 11, 2020 5:08 am

I like this. I have always done Zeta After DC and NV as a type of ending in space thing but now i'll have to try using it as a type of home base. thanks i tip my hat for this

engiSonic
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Joined: Thu Apr 09, 2020 8:27 pm

Re: Beam Me Up, Sally (Zeta fast travel) 3.x

Post by engiSonic » Tue Apr 14, 2020 7:17 am

Unfortunately, the fact I'm playing a game with Rebuild The Capital means I'm not ever going to be able to use the Pitt beacon. But then again, who would want to revisit the pit? ;)

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diznanl
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Re: Beam Me Up, Sally (Zeta fast travel) 3.x

Post by diznanl » Sun May 02, 2021 10:45 pm

I've already completed Mothership Zeta ... I installed the mod afterward and now the beacon to "beam up" to MSZ is gone. I didn't get any notification so no sure what I'm supposed to do :-/
-diznanl

Lyndi
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Re: Beam Me Up, Sally (Zeta fast travel) 3.x

Post by Lyndi » Mon May 03, 2021 2:25 am

You installed the mod after the event to trigger the mod was completed. That's not something you can easily fix.
Produces the programming equivalent of coffee stains.

SPITSPHIRE
Posts: 42
Joined: Thu Aug 29, 2019 10:13 pm

Re: Beam Me Up, Sally (Zeta fast travel) 3.x

Post by SPITSPHIRE » Sat Jun 04, 2022 4:01 am

is this compatible with ttw 3.3?

I liked using it in 3.2 and like to install it again.

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