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Starting a new playthrough. Can someone check my load order?

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Colonel_Campbell007
Posts: 47
Joined: Wed Jun 16, 2021 7:04 am

Starting a new playthrough. Can someone check my load order?

Post by Colonel_Campbell007 » Thu Jul 01, 2021 8:11 pm

Hello my friends! :D

I'm about to ditch my current playthrough mainly because I want to try AWOP. Never tried it, but I keep hearing good things. It's an .esm though, so I have to start over. :cry:

I don't usually run this many mods in Fallout so I was wondering if someone could take a glance at my load order and see if there could be a potential problem with it....
SpoilerShow
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
AWorldOfPain(Preview).esm
AWOPDeadMoney.esm
AWorldOfPainFO3.esm
SolidProject.esm
Functional Post Game Ending.esm
Museum.esm
Alton, IL.esm
RangerCompoundRedux.esm
GNRBuildingRedux.esm
RHKBrisaAlmodovar.esm
The Mod Configuration Menu.esp
FOVSlider.esp
Diagonal movement.esp
Quickthrow.esp
HoarderDisorderPerk.esp(personal)
EpoxyAndRepairKitsArmor.esp
StimpaksAlwaysHealOverTime.esp(personal)
CommentTTW.esp
outsidebets.esp
Functional Post Game Ending - Outside Bets Patch.esp
AWOPDeadMoneyVendorPatch.esp
TTW - AWOPNV.esp
TTW-AWOPNV-AWOPFO3.esp
TTW RCM Plus.esp
TTW Ratslayer DC.esp
TTW - Essential Travelling Merchants.esp
TTW_ArmorExpansion.esp
TTW_XPReduction.esp
MZReExplore.esp
Springvale Chem Lab.esp
SierraMadreCasinoFix.esp
RHKBrisaSeatActivationFix.esp
TiesThatBind.esp
TTB - PersonalTweaks.esp(personal)
TTW - VaultSecChiefArmor.esp(personal)
TTW - MiranCompanion.esp(personal)

Total active plugins: 54
Total plugins: 65 (some inactive plugins are below everything else, like the Alton NPC greeting fix, etc.)
Also, I really don't know where to put the add-on packs(caravan, classic, etc). Gamer Poets had them between the Zeta and TTW .esms but I noticed a few TTW mods that had them as masters listed them between the GunRunnersArsenal and FO3 .esms. That seemed like where they should be, so I started putting them there. Does their placement actually matter though?

Thank you for your time. :)

Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

Re: Starting a new playthrough. Can someone check my load order?

Post by Lyndi » Thu Jul 01, 2021 11:58 pm

The placement of the crap packs doesn't really matter that much. Where you have them is fine. They shouldn't even be masters for any mods, not sure why some mod authors do that.

The only possible problem I can see is with Solid Project. I haven't tried using it with TTW since it was updated and rereleased. It used to be kinda buggy, but that might have been fixed. Your mileage may vary with that mod.
Produces the programming equivalent of coffee stains.

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Colonel_Campbell007
Posts: 47
Joined: Wed Jun 16, 2021 7:04 am

Re: Starting a new playthrough. Can someone check my load order?

Post by Colonel_Campbell007 » Fri Jul 02, 2021 3:37 am

Kool, thanks man. ;)

I've ran the update with TTW for a while now. I can confirm the sprint, 1st person animations, VATS critical meter, FO4 style reticle, and FPS crosshair features aren't buggy and work properly. I'll never know about the rest. :mrgreen:

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